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patchnotes.txt
BUG FIXES:
- Fixing a bug preventing the correct display of player names on buildings and units.
- Fixing a bug changing (or removing) infantry icons' colors.
- Fixing a bug occuring when SuperWeapons' ammo counter would disapear
update v.734
BUG FIXES:
- Fixed a rare crash occuring when a production is launched at the exact same time the production building is destroyed
- Fixed a rare crash occuring when setting a rally point from a building at the exact same time the latter is destroyed
- Fixed a bug occuring when infantry units defending a building were given an attack order on an enemy out of range: they are now ignoring it if it means they should leave the building to get in range.
- Fixed a bug occurring when players click in quick succession on soldiers inside a transport to get them out: some clicks could be missed, which isn't happening anymore.
- Fixed a display bug on 4K resolution screens : some texts were displayed on the edge of their boxes.
update v.725
NEW FEATURE:
Multiple buildings and city districts can now be selected at the same time. Buildings can be assigned to a control group key, and used to streamline productions throughout multiple production queues, or to set a common rally point.
Unit productions and technologies will be placed in the least busy production queue. Multiple buildings can be upgraded at the same time, such as multiple defense turrets for instance.
IMPROVEMENT:
- SLI technology is now supported
- Victory animation displayed again in skirmish & multiplayer game.
FIXES:
- Fixed a rare crash occuring in the "Fall of Olympus" mission
- Fixed a rare crash occurring during replays
- Fixed a bug occuring when several super-weapons were launched in a short time (some of them were not actually launched)
- Fixed a bug when a player could still launch super-weapons while his SW building has just been captured by IA
- Fixed a bug occuring when a harvester get an upgrade and don't go to its assigned depot or HQ
- Fixed a bug when pilot and builders did not go back to their HQ correctly
- Fixed a bug when artillery unit might be immobilized while trying to fire on an enemy unit they cannot see (on the top of a hill for example)
update v.686
NEW FEATURE:
Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
BALANCE:
General balance:
Increasing all riflemen's rate of fire.
Increasing all infantry rifles' range by 200 (400 -> 600).
HE damage dealt to infantry in open field have been mitigated by 50%.
Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
Increasing ground-to-air missiles' agility for all vehicles.
All stock limits have been increased. See details faction by faction below.
Cartel:
Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
Shadowhawk : increasing CIWS quality.
Computerized Flying Procedure now also increases the Shadowhawk's agility.
Shadowhawk's vision increased by 400 (1000 -> 1400)
"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
Increasing the HQ stock capacity by 1000 (2000 -> 3000)
Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
Chimera:
Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
Fennek: now able to engage helicopters with its grenade launcher
"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
Increasing the speed and vision of the Recon UGV.
Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
Decreasing the speed of the ADS
Fixing a bug that prevented the ADS to deal damage to stealth units.
Increasing the Outpost stock capacity by 500 (1500 -> 2000).
Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
Increasing the HQ stock capacity by 500 (1500 -> 2000)
US:
Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
Increasing MG Nest's machingun range by 150 (1100 -> 1250)
"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).
BUG FIXES:
Vanguards will now capture enemy buildings correctly
Weapon icons will now be displayed correctly in unit's hints
Skyguard turrets will now shoot only once to intercept any super-weapon
Fixed some rare crashes
SOLO CAMPAIGN:
Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission
update v.668
BUG FIXES:
- Fixing a crash occurring in games including AI player(s).
- Fixing a rare bug occuring when an Antey-2500 fails to intercept a super-weapon.
- Units will now exit faster from buildings (except the ones that have entered the building less than 3 seconds ago).
update v.660
BUG FIXES:
- Fixing minor bug occuring when an observer selects a player's aircraft.
- Fixing some minor crashes.
update v.653
- Adding Czech. localization.
BUG FIXES:
- Fixing a graphic bug occuring when Amos is firing Stryx Shells.
- Fixing a graphic bug occuring when the "no ressources" shader was still displayed on buildings for no reason.
- Fixing some rare crashes.
update v.646
BUG FIXES:
- Control Groups will now be correctly displayed in the UI after loading a saved game.
- Mouse will now work correctly with Stereoscopic 3D version of the game
- Modifying some field resources positions on Hell Highway to restore balance.
- Fixing a problem with the designation of the winner when the game ended on time limit.
- Fixing a bug occuring with the Grenadiers' weapon FX
- Fixing a case when a "new resources field" alert would trigger on an already discovered one.
- Fixing some rare crashes
update v.620
CHANGES:
- Control groups are now also saved when saving a game.
- The Easy and Very Easy US AI no longer produce B2 bombers. They use F35 instead.
- The Hold fire order can be rebinded in the options. Untranslated for now, but it will be translated in all available languages in the next patch.
BUG FIXES:
- Fixing the Antey-2500 which could blow himself up in some rare situations (when he was sitting on a hill and shooting an helicopter at a lower altitude).
- Fixing the Tigre not firing automatically with his AT missiles, also when ordered a move & attack.
- Fixing a bug causing buildings not to change color on the minimap after getting captured.
- It was possible to cancel the construction of an ally building through a precise set of actions. This is now fixed.
- Fixing a few achievements unlocking conditions (harvesting banks and aluminium notably, as well as collecting 30 achievements).
- Fixing the building capture button, which was mistakenly getting greyed when issuing the order.
- Fixing the displayed Ranks in the profile screen (nota: Ranks are obtained through ranked games).
- Fixing a rare case where a KMAX could get stuck.
- When a player cancels a 2vs2 ranked game during the 10sec countdown, the game will now get canceled to avoid having a 1vs2 game.
- One could not deselect his units (by selecting an empty group) while having an order to validate, since a few patches. This is now back as it was before, with a few improvements on situations where an ordre is being given while selecting or deselecting units.
- The planes displayed in the HUD could sometimes get it wrong when an airport is being captured by the enemy, or recaptured by the player. This is now fixed.
- Fixing cases where buildings in the fog of war would still play their animations.
- Improving the pathfinding of pilots receiving the order to "Go back to base", as well as constructors'.
- Fixing some missing weapon SFX on recently modified or added weapons (Superhind autocannon notably).
- Fixing several crashes.
update v.594
BUG FIXES:
- Fixing a bug related to refinery & turret's production ghosts being moved around
- Fixing some save crashs occurring in mission "Fall of Olympus"
- Fixing some transported units icons
- Fixing some bugs where buildings' lights did not appear in night missions
- Fixing the "time spent ingame" calculation in the stats.
- Fixing faction selection in ranked games
- Fixing the Scorpio’s smoke salvoes
- Fixing the superweapon & anti-superweapon buildings’ ammunitions display
- Fixing the display of planes’ optical camouflage.
- Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.
MISC.:
- Delta’s stealth detection’s FX is not displayed anymore when the unit is in a city block.
- AI improvement: it will react faster and better to a direct threat to its base.
- "Sell" hotkey can now be rebinded
- New hints give a better explanation of how to transfer ressources in mission "The American Civil War"
- Localization change: adding more clues about the secret objectives in the Achievements' description.
- Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).
BALANCE:
GENERIC :
- Sold harvesters & constructors can no longer enter transport units.
- Except for Antey & Patriot, anti-aircraft missiles don't have an area-of-effect on choppers anymore.
- Repair vehicles (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.
CARTEL
- Otomatic's hit points decreased from 22 to 20.
- SuperHind's AT missile's damage decreased from 8 to 6.
- BREM-80U's acceleration (not top speed) improved.
- Jackal's acceleration (not top speed) & deceleration improved.
- AMOS' regular ordnances' damage on buildings increased by 15%.
- AMOS' Stryx shells' damage on vehicles decreased.
- AMOS' reload time between salvos decreased from 16 to 12s.
- Stryx Shell research now costs an additional 250 RE (it only required alu until now).
- X-32's damage on vehicles increased.
- Repair Center's price increased from 1.500 to 2.000$.
CHIMERE:
- Increasing slightly the placement range of some buildings to standardize them and give a bit more flexibility to base building.
- Sentinel turrets' range of placement increased from 14 to 18 squares.
- Sentinel turrets’ price decreased from 750 to 700$ alu.
- SAS’ production time decreased 26 to 22s.
- SAS now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones.
- Puma’s anti-helicopter damage increased from 0.5 to 075.
- Puma’s about-face time reduced.
- Pantsir’s price decreased from 1.800 to 1.700$.
- Tigre’s production time decreased from 42 to 30s.
- Terminator’s speed increased by 10%.
- Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealing anymore.
US :
- Hercules’ acceleration (not top speed) improved.
- Guardian’s hit points increased from 20 to 25.
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