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Changelog:
NEW
* A Tutorial Map is now available in the Tutorial Menu.
* Global_Cooling skirmish map
* Two autumn, Sylvan themed combat maps
GENERAL
* Fixed start growth of elite dwellings of all factions (did not correspond to the growth rate).
* Fixed bug that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
* Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
* Fixed a bug that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
* Fixed a bug that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
* Fixed a bug that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
* Fixed "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
* Changed bonus of "Gladiator Helmet" to +2 Might.
* Fixed wrong power value of Moon Doe (was the same as Sun Deer).
ENGINE
* Improved Content Scanning (Listing of custom Maps and Campaign).
* Implemented support for Steam Workshop (Steam SKU only).
BALANCING
* Reduced gold cost of elite and champion creatures.
* Decreased bonus of core dwelling growth upgrades.
* Set damage type of Pixies and Sprites to "Might".
* Increased cooldown of Dragon Vein from daily to weekly.
* Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
* Reduced randomness in Fire Wall spell damage variation.
* Increased mana cost of Regeneration spell and regeneration resurrects dead creatures. Upgraded regeneration only targets an area of 3x3.
* Nerfed Warlord's Fury ability.
* Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
* Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
* Buffed Paragon skill rank effects.
* Decreased costs of movement points for interacting with objects on the adventure map
LEVEL DESIGN
* Scenario Mirym's Journey
* Fixed Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk
* Scenario The Story of Solmyr and the Efreet
* Fixed Player can choose Factions for AI 4
* Irresponsible Wars
* Fixed AOC of player 5 to include Sawmill.
* Fixed an unreachable stack of creatures in the top right corner of the surface.
* Ivan Map 2
* Fixed a conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
* Stronghold 3
* Fixed Map will not end if an enemy remains on the Castelroc-island
* Stronghold 4
* Fixed House Materia would not end his turn after fighting in the Fort
* Improvement Questmarker for Quest Teamwork added
* Necropolis 3
* Fixed Sounds of previous Sequence are playing after loading a savegame
* Necropolis 5
* Fixed Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames - the quest will still give false information, count your "scars", the quest will end, when all 8 are lightened up)
* Academy 2
* Fixed Masfars Ultimate Paragon Skill has no description
* Haven 3
* Fixed Pressing ESC to skip Intro leads to a blocker
* Haven 2
* Fixed Skipping Dialogues with ESC leads to a blocker
EDITOR
* Script Editor
* New triggers
* Hero won at Battle Site
* Hero lost at Battle Site
* New conditions
* Quest is pending/activated/completed/failed
* Event is activated/deactivated
* Player is from Faction
* Building is from Faction
* Army has Creatures
* Army has Creatures from Faction
* Army is commanded by Hero
* Army is commanded by Hero from Faction
* Army is controlled by Player
* Army is controlled by Player from Faction
* New actions
* Activate Event
* Deactivate Event
* Fire Event
* Fail Quest
* Advance Quest Objective Stage
* Complete Objective
* Fail Objective
* Remove Minimap Tracking Object
* Set Dwelling Creatures Pool
* Set Town Dwelling Creature Pool
* Improvements
* "Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
* "Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
* Added visual feedback if creatures are received
* Any change in Event state will now update quest status
* Fixed the dark lighting in the Editor's minimap and 2D views
* Fixed that forbidden spells could still appear in Arcane Shrines
* Fixed that dwellings set up to sell random elite creatures sold champion creatures instead
* RMG
* Added option to randomly use multiple tilesets
* Added option to randomly use one specific tileset
* Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
* Fixed some buildings sinking into the terrain
* Speed optimization
* Increased the size of the Normal template and tweaked it to allow 4 players
* Increased maximum player size for Small/Normal maps if Underground is enabled to 4/6.
* Building placement balancing and tweaks
* Fixed a crash from selecting 200% neutral army strength
* Improved the visuals on several tilesets
* Added Mermaid to Creature Tool
* Added Walkable Objects to Building Tool
* Polished Editor GUI
* Custom Heroes/Artifacts are now listed first
* Fixed that PlayerStarts spawn Heroes that are disabled from map properties
* Fixed that some Heroes appear twice in the Heroes tool on creating a Scenario map
* Fixed that the new heroes do not appear in the property window of a hero instance or a scripting brick referring heroes
* Modified the Template maps to have to also include the 1.4 Patch saturation changes
* Fixed that the Editor doesn't prompt the user to save the map on clicking the Publish Map button
* Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
GAMEPLAY
* Fixed animation speeds for creatures affected by TimeControl spell
* Added a limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%
* Fixed Breath of Light of the Gold Dragon. It affects now the correct area.
* Fixed sound corruption when hovering creatures using spells that push them
GUI
* fixed hero stats not updating when trading/equipping/unequipping items in trade window
* fixed animation getting stuck in recruitment window when switching aoc's
1 mal bearbeitet, zuletzt 8. Dez. 2015, 21:34 Uhr
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