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Changelist for 12/20/2015
-Updated 3rd class/ crew walls textures.
-Honor and Glory Crowning Time at Grand Staircase. (slightly low poly)
-Fixed the poly look of the cherub and woodcarvings.
-Tables in 1st Class Reception have been improved.
-Paintings on Grand Staircase landings.
-Improved multiple textures such as the wood texture on boat deck at escape mode.
-Escape mode boat-deck has different ambient lighting and a lot more artificial deck-lights.
-At the end of escape mode, lights have been added and the ship actually moves and sinks at the last stage and ending.
-E-deck in escape mode has better lights and textures.
-F-deck in escape mode has more details such as lights and metal strips on the ceiling.
-Stained glass in the reception room has been updated so it is lit, which can clearly be seen in escape mode.
-Pause bug, which made it impossible to pause in escape mode since I added the render distance slider in explore mode, has been fixed.
-Better ceiling lights on A-deck in escape mode.
-Changed some lights for better ambience on C-deck in escape mode.
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