- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
patchnotes.txt
Update v1.3 incl. DLC:
New Features
Welcome to the "Wildwater Bay"! This patch brings up a new Sector which is now available within the Temperate Region. Purchase it from a rival corporation and settle a new city in a large continental landscape. Also an old friend offers you a whole new Sector Project.
Free artworks for all players: In your installed game directory, go to /BonusContent/Artwork to get a large wallpaper and banner artwork of the "Wildwater Bay".
The World Market received a major update. It now contains a menu which tells you everything about the price development and your available routes.
Three new Ornamentals have been added to the Temperate Region.
The Corporation HQ now satisfies the needs for Information, Security, Mobility and Entertainment.
Bugfixes:
Audio messages aren't cut off anymore when the game is sped up.
Quest Objects will no longer accidentally spawn inside a crater.
Fixed a bug that caused Clients to stay in a Sector after their Quest was solved.
Fixed a bug that caused Feedback Units to disappear.
Fixed a bug that caused the Command Vehicle to spawn at a wrong place after a Sector Overtake.
Loading bars now correctly show 100% on time.
Sector Project Progress is now correctly shown in the Strategic Map filters.
Balancing Changes
The following changes affect all existing corporations. Be aware of possible changes to your economy.
Construction Costs of the Corporation HQ main building were adjusted:
Biopolymers: Increased to 250 (from 150)
Construct-o-Bots: Incresed to 250 (from 150)
Superalloys: Increased to 250 (from 150)
Maintenance Costs of the Corporation HQ main building were adjusted:
Energy: Decreased to 1,500 (from 2,000)
Workforce: Decreased to 1,000 (from 10,000)
Credits: Increased to 15,000 (from 10,000)
Construction & Maintenance Costs of the Corporation HQ modules were adjusted:
Modules now cost 25 Iridium and 50 Graphene
Maintenance Costs are now increased by 5% per module (was 10%)
Some Achievements were adjusted to work with the new Sector "Wildwater Bay".
Bridges now take longer to construct and consume more resources.
Interface Changes
The World Market received a whole new menu.
The Spaceport and Bridges menu was updated to better display the required upgrade time and costs.
The Corporation HQ menu displays the new supply it provides.
Modules now show their individual bonus and maintenance cost.
When selecting a factory or public building, all buildings of the same type are also highlighted.
#