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HIGHLIGHTS:
General unit, building, and economy balance
Removed “Fringe” map from Ranked match playlist
Visual polish & bug fixes on forests
AI difficulty balance
Campaign difficulty tweaks
Gameplay:
Removed “Fringe” map from Ranked match playlist
AI Balance:
Beginner AI made slightly more effective (to address feedback that they were too easy)
Easy AI made slightly less effective so difficulty ramp up between Beginner > Easy > Normal is more consistent
Campaign Balance
M08 difficulty balance
M04 additional difficulty balance
Balance:
Resources
Nexus now provides 2 metal income per tic
Extractor income increased from 1 per tic to 1.5 per tic
Controlled deposit income reduced from 1 per tic to 0.5 per tic
Buildings
PHCDrone Bay
Metal cost reduced from 360 to 240
Construction time reduced from 90 seconds to 60 seconds
PHC Orbital Nullifer HP reduced from 750 to 600
PHC Armory
Radioactive cost reduced from 100 to 90
Build time increased from 30 seconds to 45 seconds
PHC Dread Launch time to build increased from 120 to 180 (thus reducing its resource cost-per-second)
PHC Power Regulator
Radioactive cost reduced from 100 to 80
Build time increased from 60 seconds to 40 seconds
PHC Orbital Command build time decreased from 300 to 240
PHC Weapons Lab
Radioactive cost increased from 240 to 360
Build time decreased from 180 seconds to 120 seconds
PHC Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds
Substrate Annihilator fixed gun shield regen increased from .5 to 1
Substrate Blossom Launcher shield regen increased from .5 to 1
Substrate Drone MRV (whose splash damage was recently reduced)
Shield regen increased from .5 to 1
Radioactive cost reduced from 240 to 180
Sight radius increased from 500 to 600
Substrate Assembly metal cost reduced from 180 to 160
Substrate Advanced Assembly construction per second cost reduced while time to build increased from 120 to 180
Substrate Quantum Relay
Radioactive cost increased from 390 to 300
Build time decreased from 80 seconds to 60 seconds
Substrate Drone Orbital cost per second increased but time to build reduced
Substrate Power Regulator cost per second increased bu time to build reduced
Gateway cost per second cost increased but time to build reduced
Units:
PHC Engineer
Lowered metal cost to be in line with Substrate Constructor cost
max velocity reduced from 200 to 180
HP increased from 90 to 120
Build time decreased from 30 to 25 seconds
cost per second to build increased
PHC Brute
max velocity increased from 118 to 120
Brute HP reduced from 100 to 90
Volley decreased from 5 shots to 4 shots
PHC Archer
HP reduced from 90 to 75
rocket damage decreased from 80 to 75
PHC Medic sight radius reduced from 500 to 400
PHC Artemis
Sight radius decreased from 500 to 400
Radioactive cost increased from 24 to 38
max velocity reduced from 84 to 80
PHC Apollo
Sight radius increased from 500 to 600
Radioactive cost increased from 12 to 17
PHC Zeus
laser cannon damage increased from 50 to 75
Chain Lightning cool down reduced from 8 to 7
max velocity increased from 95 to 96
Substrate Overmind "brain whale" HP increased from 2000 to 3000
Substrate Retributor
max shields increased from 4000 to 5000
shield regen rate increased from 5 to 8 per second
Substrate Savager shield regen rate increased from 5 to 8 per second
Substrate Avenger
HP reduced from 350 to 300
max shields increased from 250 to 300
shield regen increased from 8 to 10
max velocity reduced from 98 to 80
plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased
Mayhem Cannon cool down reduced from 8 seconds to 6 seconds
Substrate Drone Hive shield regen rate increased from 1 to 2
Substrate Mauler
max velocity increased from 120 to 125
Construction time decreased from 55 to 50
Sight radius decreased from 600 to 580
shield regen rate increased from 1 to 2
Max shields increased from 900 to 1000
Max energy increased from 100 to 200
Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101
backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2
Substrate Constructor
max velocity reduced from 202 to 190
Max HP reduced from 50 to 30
Max shields increased from 50 to 80
Sight decreased from 600 to 480
Metal cost increased from 240 to 380
Construction speed decreased from 30 to 24
Substrate Martyr Max HP decreased from 80 to 60
Substrate Reaper
max velocity increased from 97 to 110
Max shields decreased from 100 to 90
Sight radius increased from 400 to 500
Build time reduced from 29 to 25
Substrate Destructor sight radius decreased from 600 to 500
Substrate Capacitor
build time decreased from 18 to 16
Sight radius reduced from 600 to 500
Substrate Sky Cleanser build time reduced from 28 to 24
Substrate Dominator's
air to air weaponry made decent (it was awful)
Dominator build time reduced
Punisher build time reduced (120 to 100)
Substrate air scout vision increased from 900 to 1000
Orbital Abilities:
Plasma storm cool down increased from 10 to 30 seconds
Orbital strike cool down increased from 30 to 60 seconds
PHC Amplify abilty cool down reduced from 5 seconds to 1 second
Call Avatar cool down reduced from 20 seconds to 10 seconds
Avatar's plasma stream cool down reduced from 12 to 8 seconds
Kill orbital cool down increased from 5 to 30 seconds
Destonate orbital cool down increased from 30 to 60 seconds
Overcharge orbital cool down decreased from 30 to 12 seconds
Boost orbital cool down reduced from 30 seconds to 1 second
Art & Graphics:
Adjusted tree/forest size to make them more prominent in the terrain
Fix for desert trees having bad LOD
Adjust tree shadow LOD draw distance so they are visible farther out
Updated Cerius map preview image
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