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FIXED
- wrong display of UI elements
v1.0.1:
ADDED
- Controller settings now allow enable / disable of the controller (default: controller disabled)
- It's now possible to change additional menu movement buttons (default mapped to DPAD) for controllers with nonstandard mapping
- Added few new mythical items on level 20
CHANGED
- tuned collisions of the heads of several zombies.
- achievement Untouchable in the Brain Draining mission changed to don't get hit by more than 10% of your health as getting no hit from the drone in singleplayer was almost impossible
- removed frame rate limit for disabled vsync (it might help with input lag issues on some machines)
- removed level cap for price on special bonus items (loot dropper)
- increased sprint speed a bit in the PVP mode
- reduced requirements for following achievements:
* Lord of the loot now requires only 3000 loot items instead 5000
* Hard To Kill - requires 10 revives instead 50
* Immortal - requires 50 revives instead 500
* Keep on dying, Are you gonna cry, Too hard, More dead than alive to now trigger at 10,20,50 and 100 deaths
FIXED
- Equinox ability - Jane no longer screams in pain with the ability activated
- updated Russian translation for the new texts
- weapon type description for Peace Makers
- missing credit pickup in the Wagners Labs
- door in the Our base our castle can't be destroyed by grenades now (should make it a lot easier on nightmare/hell difficulty)
- loot lockers in the last story mission can be now opened in combat
- possible script blocker in Saved In a Freezer in Coop
- visual distortion of hp / power / stamina bars on too big change of the equipment
- wrong visual ammo box for grenade launcher
- enabling enemy hud bars during the mission
- removed sell price for consumables in mission rewards
- enemy health bar now shows correct level for the client player
- achivement for finishing Razor with the paralyzer might have been activated incorrectly
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