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m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projector
OVERLORD DLC: update Assault map preview & lobby overlay
Fix sentry weapon tooltip (also it now has its own weapon module)
Mission3b (Yorkshire): added victory string. cascading victory conditions, and support for victory speech
Mission3b (Yorkshire) unlock apollo
Mission4 (caletheon) unlock apollo
Mission6 (artorius) unlock apollo
Fix module text for martyr bolts
Updated tooltips for difficulty settings
Turn off normal creeps
Add weak neutral guardians to early regions
Removed difficulty option from tutorial
Starting locations for Fast and Furious made clearer
Balance update to Cerius, Cygnus and Kralon maps
Memory reduction
Starting locations now dynamtically handled
Sortable map lists
Putting shield bars on the building HP bars (same as the units already have)
Matchmaking rank as a mouseover in the lobby setup screen
Camera's cached follow unit rigid body ID may be mismatched as the rigid bodies are recreated on load, so if the camera was locked on a unit during save, it might be locked on something different (and not a unit at all) on load. Per Marc, clearing the camera's follow flags on load.
Translate benchmark names; this is to deal with German localization
Scaling minimap icons for Metal and Radioactives
Fix bug with mega map ignoring spacebar if it was opened by clicking the button.
Fix rank offsets when player indices are sparse
Dynamically add weapon properties to weapon module tool tips including:
Armor Piercing
Area Damage
Target Radar Contacts
Long Recharge
Requires Energy
Fixes missing rally point from seed on game reentrance
Switch Difficulty pulldown to go upward if resolution is too low.
Fix for drawing paths for selected enemy units
Dialog Sequencer streaming audio hookup
correction to streaming audio closed flag in DialogSequencer.
Fix for bad HideDifficulty flag after exiting missions
Fix for camera following unit as it dies
Fix to make substrate units not show shields while under construction
Remove test audio from Tutorial dialog
Keep camera Theta bounded to 0-2PI
Data drive for Unit Panel buttons (modder love)
New sized Region icons 26x26
Mini Map icons in 3 sizes
Updated the Info Icon atlas to include the newest Skirmish unit. Did the same for the Empire Tree icon atlas.
Made the accent color on the Skirmish icon red. Also added the Skirmish icon to the build menu grid.
Updated the metaunit icon grid to include the new skirmish unit.
Added the new F3 key functionality.
Added 2 new mission images.
Added 3rd mission image.
Updated the image.
Pathfinding improvements
Army formation improvements
AI more aggressively responds to being attacked
Various improvements to formations
Cruisers can be built at factory after Shift clicking
Allow air units to be attached to t1 based armies
[breaks saves] AI was using Carving Turret as a counter to Drone Swarm
F3 selects all of your unattached air on screen (needs keymap picture updated)
AI Improvements
Wingtip trail fixup
Reduce likelihood of AI wasting a cast on a probing force
Don't continously go into Building Placement mode when holding down a key
Gateway build time incresed from 30 to 40 seconds
Gateway metal cost increased from 180 to 240
Gateway rad cost increasdd from 150 to 200
UI Support Huge sized maps
Camera can get closer
Polish pass on campaign maps
Slow & Steady VP increased to 2500
Single Player now made the first option
Formation improvements
MRVs improve their targeting
Damaging a unit will cause it to look for its assailant
Path finding smoothing
AI improvements to build order
Artemis gains building destroying weapon that does 400 damage per hit
Artemis normal weapons no longer can target buildings
Mauler primary weapon damage reduced from 101 to 82
Caleaathon normal level and below changed such that non-adjcancent regions gain smarty defenses and other early warning abilities.
Skirmish renamed to Single Player
md5sum
e2d0cae85e818ff1ea6b3be312bc0e5c ./Update/Setup.exe
d66143434fb5c7a7c21b47853b8516de ./CODEX/steam_api64.dll
0589c4f1f3a015d9b8fe22af22dd16dd ./CODEX/Ashes_DX11.exe
27fea2422446e47d49d5fe40ac4a7e62 ./CODEX/Ashes_DX11.cdx
92fe3eb164f73d93987c12aea787338c ./CODEX/Ashes_DX12.exe
5533d71995741b7fb36d5a5a2092eb89 ./CODEX/Ashes_DX12.cdx
e74bb536609af123b702bc0deb7ba2cd ./CODEX/steam_api64.cdx
5a6b2c8fccb309a7086c51f7399aa0d3 ./CODEX/steam_api.ini
sha1sum
16c74741a8ff02d67fc3d295c1f4822ae2a5dc92 ./Update/Setup.exe
77ac2f9da3b9cd76cfb96d2b9ee5a67a9590d582 ./CODEX/steam_api64.dll
b81d77ab5d12731846f05d96cf58d89daf66e0ff ./CODEX/Ashes_DX11.exe
c22726dd73c9d7d851f2550eb170f48658c8fe2e ./CODEX/Ashes_DX11.cdx
3bfeca8cd0c603fd05ed769d529b62b440766789 ./CODEX/Ashes_DX12.exe
bced3cd5aa58ffd9130e922750ec57002b90bb3e ./CODEX/Ashes_DX12.cdx
34206b5fc3f7fb80d6b38be5666a4b27d801c6a1 ./CODEX/steam_api64.cdx
5c2ff406e41760e211d27b03315bebb757166d1b ./CODEX/steam_api.ini
cksum
2022905082 ./Update/Setup.exe
2561991791 ./CODEX/steam_api64.dll
1331019729 ./CODEX/Ashes_DX11.exe
472718962 ./CODEX/Ashes_DX11.cdx
1222586982 ./CODEX/Ashes_DX12.exe
852578675 ./CODEX/Ashes_DX12.cdx
2681233439 ./CODEX/steam_api64.cdx
1933724340 ./CODEX/steam_api.ini
#