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With this hotfix we have focused on bugs only, and probably we will deliver a next one later this week.
Again, we really appreciate your feedback and input in making this game better. As already mentioned in another thread we are also working on new display of roads, extra tooltips over the world map, and also new type of interaction (left for select and right for action).
Full changelog:
- Fixed load issues
- Fixed AI Time Stop issues
- Fixed issues with attack penalties
- Fixed Drain Life ability during autocombat
- Increased effectiveness of Merging in autocombat
- Fixed missing tooltip for purchase button
- Fixed items increasing in power in inns after load
- Fixed wrong ranged value for units in inns
- Fixed issues when closing a window when surveyor is active
- Fixed issues with cities list window after banish
- Changed Blazing Martyr spell from giving +6 Strength to +2 Damage
- Tweaked premade Sorcerer Lords to have proper valid spell picks
- Discipline balance tweaks: Alchemist costs 3 points (was 1), Merchant costs 3 points (2), Mystic costs 2 points (1) and gives +0.5 Power/population (0.1), Summoner gives 20% discount (10%), Enlightened gives 15% bonus (5%), Geologist gives 50% bonus (20%)
- Changed Gaia's blessing: it now terraforms tundras, swamps and deserts into forests with 15% chance (was: terraforms deserts into plains with 5% chance)
Previous hotfix notes can be found here:
https://steamcommunity.com/app/449300/discussions/0/357287935553440080/
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