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Note: Patch notes won't include every small change or fix -- only the relatively large ones. I will also clean out the patch note records periodically.
July 27 - 1.0.2547
* Online mode now has keybindings available! (This took a lot longer than we thought.)
* Keybindings in general work much better overall. (This also.)
* A new beetle type dwells in the desert! The Quarrier Queen is tougher and shoots three sun orbs instead of one.
* Various NPCs will now reference your past heroes by name, if they were of the same hometown or biome.
* Leaving and re-joining online lobbies should cause fewer issues.
* Several online dialogue desynchs were fixed.
* Character costumes will synch better online.
* A camp freeze due to button-mashing should no longer occur.
* Steam invites should now work even when the game isn’t open yet.
* Key indicators hint how to Join Game or how to change keybindings.
* The results text for cooked dishes that give Intellect bonuses will now display correctly.
June 22 - 1.0.2482
* (Online) Several fixes for getting stuck in dialogues or upgrade shop, especially in limited/slow network conditions.
* Songweavers should check the Mangroves for a new loyal friend - the Mulberry Toad familiar.
* Fixed an issue with the Witch’s stab attack on non-default costumes.
* Sun cult enemies are now affected by the Druid’s vines.
* Hometown selection is now a proper vote.
* Lots of optimizations! The game should run more smoothly on most machines.
* The Rat is now the Fox constellation, for you Cunning heroes out there. Old legends might still call you The Rat though, if they were generated before this patch.
* Translation into all 6 non-English languages, for the post-launch encounters and other text.
* Better fade-out and fade-in transitions between scenes.
* More and better sound-effects for various enemies, including Mardokh.
June 1 - 1.0.2382
* Revised the opening cutscene at the game’s start, to more accurately reflect the game’s content and themes.
* French language: All cutscenes feature new French voice!
* Six new encounters can be found in the wild, with one new cave and three all-new characters, including wrestling with Gilgamesh himself.
* Your camp can be visited by six more characters as a follow-up to encounters -- including finally using that old Anzu feather.
* Three new camp activity random encounters have been added (one each to Hunting, Keeping Watch, Stargazing).
* The cost of tier 2 and 3 upgrades has been reduced from 100 / 200 to 75 / 150.
* The Ritualist’s accumulates dark orbs while you aren’t shooting, letting you fire off a whole volley of orbs quickly! When out of orbs, her firing rate reduces significantly.
* The Ritualist has a new upgrade, Dark Reservoir, which increase the number of orbs that can be held.
* Ingredient pickups no longer drop if they’ve already been unlocked.
* The environment music resumes after boss music ends.
* Fixed an issue where visual damage effects from fire weren’t appearing in the right place.
* (Online) Players should no longer get moved from their positions when entering / leaving caves.
* (Online) Enemy attacks from the boar and vulture are applied more consistently.
* (Online) Fixed an issue where one of Humbaba’s attacks wasn’t being applied for remote players.
* (Online) Kills / deaths are attributed to the right players.
* (Online) The spirit guardian’s bomb attack applies properly to remote players.
* (Online) The Witch’s Blood Charge skill properly shows its visual effect online.
* (Online) Fixed an issue where ingredients picked up during a playthrough wouldn’t show as unlocked for remote players.
May 13 - 1.0.2297
* (Online) IP entering has been replaced with a 4-number Lobby code.
* (Online) Occasional failure to close the shop panel doesn’t happen anymore.
* (Online) Even less disconnects than before.
* (Online) Fixed an issue where some enemies would only be present on the client.
* (Online) Fixed an issue where some projectiles (such as the tornado) would last forever in camp.
* (Online) Loading screen doesn’t get players stuck anymore.
* (Online) Arenas no longer occasionally double up the enemies.
* (Online) End-of-game character myths and constellations match on all clients.
* (Online) Fixed a couple of cases where dialogues could be accidentally skipped without voting, leaving the other players behind.
* (Online) Fixed an issue where player could be revived while alive, causing visual glitches the next time they died.
* Made it clearer when players are stunned by enemy attacks.
* Boars have more aggressive behaviour!
* Charging enemies can no longer be stunned while charging.
* Saved games more reliably generate the same adventure map on successive loads.
* Of interest to those who can speak with spirits, the “Blade of Chance” encounter location(s) has been revealed on the world map. You can also now talk with the Blade of Chance, after restoring her regalia.
* Mardokh will no longer sometimes spawn twice.
* In 4-player games, some players will never be kicked out of the final battle with Mardokh.
* Fixed an issue that let players cook multiple times in camp.
* Some players who could not redeem their Black Cat or Phoenix familiars can now do so.
May 3 - 1.0.2232
* Spellblade Boost! The Spellblade’s slash attack now uses a heavier 1-2-3 combo, with the third attack always releasing a tornado.
* Sun Cultist Boost! The Sun Cultist’s swipe keeps enemies away more effectively.
* The Sun Cultist’s meteor can be used more easily now, but watch out for friendly fire!
* (Online) Some visual effects that weren’t playing before are now triggered properly online.
* (Online) Several optimizations! Online games should run into fewer lag issues.
* (Online) Adventure award badges are now synched across all players (Rowdy, etc)
* (Online) Online disconnects should happen a lot less frequently now.
* (Online) Health bars don’t occasionally stick to dead enemies anymore.
* (Online) Error messages are more clear when the server could not be reached.
* (Online) Occasional unbreakable smashables are a lot less frequent now!
* (Online) Canceling cooking a recipe with the mouse doesn’t get you stuck anymore.
* (Online) Some hidden opals don’t disappear online anymore.
* (Online) Updated instructions on how to play online.
* The “Shieldo” mushroom enemy has new, improved behaviour, including improved ‘shield’ detection and a vulnerable state. Hit ‘em while they’re closed!
* The Phoenix familiar is now available to those who purchased it, and/or visited our PAX East booth. To keep up on future limited-time offers, join our monthly newsletter[eepurl.com]!
* The world map runs more smoothly.
* Visual improvements to several landmark scenes: Tyrant’s End, Bridge of Heaven, Salt Flats, and Raw Embers
* Fixed an issue with the fox familiar in camp.
* Fixed an issue where the game would get stuck at the loading screen for some generated world maps.
* Fixed an issue where fire damage was often being 100% resisted by some enemies and by players (watch out for friendly fire!)
* AI and animations have been improved for several enemies.
April 15 - 1.0.2158
* (Online) Whole new connection method! No port forwarding necessary. Please let us know if it is working for you!
* (Online) Fixed an issue where Steam Invite wouldn’t work properly in some cases.
* (Online) Number of opals is better synchronized across players.
* (Online) Fixed players sometimes getting stuck waiting for the hometown selection screen.
* (Online) NPCs that only showed on one client before should now synchronize properly.
* (Online) Fixed an issue where entering / exiting caves would sometimes spawn characters in the wrong place.
* (Online) Better camera behaviour for clients when entering new levels.
* (Online) Familiar and enemy animations sync their walking direction more reliably.
* Upgrade shop can now be used with the mouse.
* Enemy attacks in progress will no longer continue while the pause menu is open.
* Loading a game that was saved on the final day and then losing to the boss now shows the proper ending rather than going to camp.
* Fixed an issue where some enemy AIs could stall.
* The dance button is now included in the keybinding menu!
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