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The mac and linux builds are working fine now. Really sorry that it happened and you couldn't play the game.
This is a full changelog for the yesterday's - today's patches. If you've been playing the beta branch you probably already know about the fixes.
- FIXED - character deals (melee) damage being too far away from the target
- brake chance upgrading/repairing items has been reduced. The crafting skill reduces this chance too. At level 10 it's almost zero.
- FIXED - grumpy boy's quest has been fixed
- FIXED - invisible enemy
- FIXED - item icon can get stuck in the menu
- FIXED - overlapping numbers and despairing progress burs in the skill window
- FIXED - dead enemies wasn't saving when you exist location. Now they are being saved only if the have something in the inventory.
- FIXED - The wall in the underground tunnel( 16 Micraraion building 11/1) didn't have a collider
- FIXED - achievements
- FIXED - 1 arrow from 10 planks. Now you get 6 arrows
- FIXED - some ladders and hatches may not be highlighted.
- FIXED - friendly NPC hybrid attacks the player
- FIXED - small animals didn't run away from doors if they hit it
- FIXED - Gaunt spit didn't inflict damage
- FIXED - character could stuck in falling animation in some areas
- FIXED - sometimes even non-hostile enemies could try to attack the player
- FIXED - AI path issues in some locations
- FIXED - Gargantua didn't inflict any damage
- added damage from falls
- Craftable weapons have been re-balanced
crossbow: dam +/ resource - / noise -
short spear: range + /resource -
shank : dam + /resource - /range - /stamina - /noise -/ weight -/
spike club : dam + /stamina +/ weight +
hockey knife: dam + / resource -
-New items in crafting: nails, big flashlight, gunpowder, fur jacket, fur hat, fur hood, burnt ointment, moonshine, toy goggles, berry mash, torch.
-Roasted fish has been removed from crafting. The raw wish can only be cooked on fire
-The weight of the sleeping bag has been reduced.
Known issues:
The first one, the car can disappear when you reload your save.
The second one, you can get a duplicate of the car upon arrival in a new location. We weren't able to replicate these two, so if you know how to do it with a certain degree of success or have a save ( with a duplicate car), please let us know.
Thank you,
Devs
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