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Upgraded the entire engine to Unreal 4.12. This will let the game handle multicores setups better and generally improve performance.
Rewrote the logic for crowds. The people of Copoka should be more performance friendly and animate more smoothly when walking.
Adjusted culling distance for several objects, including people, to improve performance.
Added cloud shadows.
Increased homing range for landing near trinkets and the nest.
Fixed a bug in the input options menu that made it impossible to select "Apply" or "Ok". It is now possible to adjust these settings when using a controller.
The Rebel Leader is now consistenly using her snazzier outfit.
Increased the collision size of feathers.
Removed third party plugins connected to VR. These were never meant to be shipped with the game and caused the game to attempt to launch in VR headsets (unsuccessfully).
The executable should now display the correct icon when running.
Kind of fixed the entire audio mixer to work with the volume-sliders correctly. Because of that, UI-sounds are now affected by the SFX-slider.
Tweaked Menu-sounds to be more "shiny".
Removed sounds for a rogue fountain near the military barracks.
Added new and shiny OST-version of "AerialFragments" (music for outside of city).
The build is currently uploading and should be available by the time you read this post!
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