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An update has been released, which should fix issues with the maintenance tram failing to appear. If you load a saved game where the tram is missing, it should automagically appear in the right place.
We're aware of a few other issues and are working on those now. This post will continue to be updated with the changes as the updates roll out.
September 25th 2016 (Version 2.0.1)
Fixed the raft breaking after the level change during the raft ride
Fixed the maintenance tram failing to appear in some cases
September 26th 2016 (Version 2.0.2)
Fixed incompatible saves not showing up in the main menu
Fixed a crash in some cases when entering deep water
Fixed a possible black screen when loading a save
Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases
Fixed missing maintenance tram and random black screen in "metro" in some cases
Fixed level transition from "stormdrain" to "cistern" booting you to the main menu in some cases
September 27th 2016 (Version 2.0.3)
Fixed an issue where it was possible to exit the crane in "bunker" while it was still moving
Fixed the crane in "bunker" not moving sideways when playing with a controller
September 29th 2016 (Version 2.0.4)
Fixed crouching while on a ladder not working properly
Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
Fixed a rare issue where players could get stuck on computer screens
September 30th 2016 (Version 2.0.5)
Fixed a regression where players couldn't to bring up the phone in the office meeting anymore
October 6th 2016 (Version 2.0.6)
Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" in "tunnel2"
Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here" in "furnace"
Fixed viewmodels shaking like crazy when standing on certain kind of slopes
Fixed being unable to equip the camera with mouse wheel down
Fixed the camera getting unequipped on its own on level transitions
Fixed the crosshair fading in too late after a screen fade in
Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
Fixed unuseable radiophones receiving use highlights
Fixed a possible issue with unuseable boots receiving use highlights
Fixed the collision model of certain cardboard boxes
Fixed an issue with the level transition from "servicetunnel" to "skyscraper"
Fixed misaligned text in certain documents
Fixed grammar in the gas sensors sign in "bunker"
Removed the smeared text from the door code hint in "central"
October 11th 2016 (Version 2.0.7)
Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA
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