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Fixed a regression where it was not possible to save the game to empty slots
tunnel2
Fixed certain corruption camera target having too short range (issue #737)
tunnel3
Added missing camera target (issue #736)
tunnel4
Fixed the raft viewproxy entity transitioning to the next level (issue #824)
October 24th 2016 (Version 2.1.0)
Added "previous autosave" to the load game menu (issue #807)
Changed viewmodel bobbing to feel a bit more responsive
Changed bricks to be heavier
Fixed a rare issue where the flashlight reload hint would sometimes remain on-screen even after turning off the flashlight
Fixed some doors getting stuck open
Fixed viewmodels not bobbing while on ladders
Fixed viewmodels shaking like crazy when entering ladders while sprinting
Fixed empty slots being clickable in the load game menu of the main menu
Fixed delay in some button sounds
Fixed barrel model collision (issue #640)
Fixed a rare issue where the phone would appear without a screen on its own after a level transition (issue #806)
Fixed options menu using wrong icons for MOUSE4 and MOUSE5 (issue #808)
Fixed a rare issue where the flashlight couldn't be equipped anymore (issue #809)
Fixed catwalk model UVs (issue #811)
Fixed the phone remaining up after load game if the game was autosaved while the phone was up (issue #814)
reserve1
Fixed the camera target for the tree on the train tracks
reserve2
Fixed the broken catwalk camera target being photographable from outside the dam
Fixed bad reflections on certain objects (issue #663)
reserve3
Removed catwalk color settings
Fixed certain button missing sounds (issue #664)
tunnel4
Changed the "tunnel report" document to use a typewriter font
Fixed wrong document near the mushrooms
furnace
Changed Mark's lines when entering the steel factory
watertreatment
Added labels to the water sample analyzer switches
Added barrels to block off a certain area (issue #714)
Changed the ladder to the secondary clarifier (issue #742)
Changed the cracked window to break more easily (issue #816)
Fixed level state not being reflected in the INFRA: Part 2 waterplant
Fixed certain doors getting stuck open (issue #717)
Fixed kebab highlights projecting on to a cabinet door (issue #723)
Fixed grit classifier signs being the wrong way around (issue #740)
Fixed secondary clarifier having bad collisions (issue #818)
sewer
Fixed Mark stopping counting batteries after falling into the sewer (issue #724)
Fixed Mark complaining about deep water near the end of the level (issue #724)
Fixed being unable to close a certain door (issue #704)
Fixed a certain door missing the "locked" animation (issue #704)
sewer2
Changed the end button not to activate until the player has read at least 3 documents and detached the valve from the flood door
Changed the end button to disable the documents in the room when pressed
Changed the emergency bolt cutter glass to break more easily
Fixed the end button sprite not syncing up with the sound
sewer3
Added camera target to broken window and collapsed ceiling
Changed floodgate speed
Changed the cracked window to break more easily
Fixed the flood door camera target distance
Fixed not being able to walk under the floodgate without crouching
metro
Added a working speedometer to the maintenance tram
Added working instrument lights to the maintenance tram
Added a working horn to the maintenance tram
Added proper sound for the maintenance tram diesel engine
Added a line for Mark when trying to start up the tram without the keys
Added light to maintenace door
Changed the tram handling - acceleration and deceleration are a bit more smooth
Changed the typewriter documents to use a consistent font
Fixed the maintenance tram headlights missing sprites
Fixed the maintenance tram brake lever not rotating enough
Fixed the maintenance tram throttle lever not rotating properly
Fixed the maintenance tram lights not respecting the light switch positions when the train power is switched on
Fixed the maintenance tram headlights turning on and off when entering/exiting the tram
Fixed spelling mistake on the conference room projector screen
Fixed locked door animation
Fixed typos from some of the archive documents
Fixed use highlight going through shelf (issue #731)
Fixed archive shelf sound issue (issue #730)
Fixed being able to open the switch control panel inside the box (issue #746)
Fixed audio range of radio (issue #753)
Fixed mirrored locker labels (issue #756)
Fixed nodraw being visible (issue #778)
Fixed maintenance tram gate lighting (issue #798)
Fixed being impossible to read the newspaper with the lights on (issue #800)
metroride
Added new camera target locations
Added a working speedometer to the maintenance tram
Added working instrument lights to the maintenance tram
Added a working horn to the maintenance tram
Added proper sound for the maintenance tram diesel engine
Changed the tram handling - acceleration and deceleration are a bit more smooth
Fixed the maintenance tram headlights missing sprites
Fixed the maintenance tram brake lever not rotating enough
Fixed the maintenance tram throttle lever not rotating properly
Fixed the collapse camera target (issue #782)
Fixed a certain metal bar blocking player movement (issue #797)
Fixed maintenance tram gate lighting (issue #798)
waterplant
Added pump sign
Added camera target for the hallway fire (issue #783)
Changed hatch area to be more noticeable
Fixed sewer pipe repair target
Fixed some floating models
Fixed email title and typo
Fixed certain corruption document not being photographable (issue #775)
Fixed television having weird reflections (issue #776)
Removed one of the blue screen monitors from the control room (issue #761)
minitrain
Changed the number 4 in the notepad to look less like a 6
Fixed minitrain wheels spinning sometimes when stopped
Fixed crossed texts
Fixed some flickering models
central
Added a geocache
Chaned the arrival monitors to blink like on the previous metro stations
Fixed misplaced sprites for the ceiling lights
Fixed a banner missing textures (issue #728)
Fixed the metro accident VHS tape missing corruption target (issue #780)
servicetunnel
Added beer effects
Added an autosave after the tape ends (issue #773)
Changed the typewriter documents to use a consistent font
Fixed collapse sounds
Fixed brush holes in the sewer
Fixed a corruption target
Fixed not being able to get funicular back up/down when it's moving
Fixed typos from some of the documents
Fixed being able to get stuck at the electric room (issue #725)
Fixed sensors red lines (issue #727)
Fixed being to pick up batteries through the box (issue #789)
Fixed not being able to turn off funicular power (issue #791)
bunker
Added a mushroom teddybear
Added lights above certain doorways
Changed breaker switches to a button in the control room
Changed hatch locked sound
Changed the typewriter documents to use a consistent font
Fixed centrifuge room corruption targets (issue #777)
stormdrain
Added particles to the flood wave
Added better sounds to the flood wave
Added new photo spots (issue #744)
Added missing door latch model (issue #785)
Changed minitrain tunnel blast door to be locked from other side
Changed hatch sounds
Changed Mark to say "that was close" instead of "that was way too close, again" after barely escaping the flood wave
Changed floodgate puzzle puzzle (issue #787)
Changed minitrain gate puzzle (issue #788)
Fixed special coffee bugs
Fixed water leak sound and changed color
Fixed some valves getting stuck
Fixed an issue where the flood wave model would clip through the wall
Fixed being able to dodge minitrains by hugging the fence (issue #732)
Fixed minitrain wheels (issue #770)
Fixed being to pick up batteries through the box (issue #789)
Fixed being able to get inside the wall with the minitrain (issue #790)
Removed one minitrain dodging part autosave (issue #803)
cistern
Added more playerclips (issue #763)
Changed container cardboard box to smaller and removed some other moving models
Changed flood door light models
Changed the "cistern report" document to use a typewriter font
Changed crate locations and added two more (issue #762)
Changed elevator to move slower with one motor (issue #766)
Fixed elevator button animations
Fixed elevator button sounds
Fixed generator sound being too loud
Fixed invisible walls on the scaffolding (issue #764)
Fixed elevator moving when motors powered off (issue #765)
Fixed junk making boxes hard to stack (issue #767)
Fixed putting crates on top of the elevator (issue #786)
Fixed the note by the noose being hard to read (issue #803)
October 11th 2016 (Version 2.0.7)
Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA
October 6th 2016 (Version 2.0.6)
Fixed viewmodels shaking like crazy when standing on certain kind of slopes
Fixed being unable to equip the camera with mouse wheel down
Fixed the camera getting unequipped on its own on level transitions
Fixed the crosshair fading in too late after a screen fade in
Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
Fixed unuseable radiophones receiving use highlights
Fixed a possible issue with unuseable boots receiving use highlights
Fixed the collision model of certain cardboard boxes
tunnel2
Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" (issue #593)
furnace
Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here"
central
Removed the smeared text from the door code hint
servicetunnel
Fixed misaligned text in the bunker codes document
Fixed an issue with the level transition to skyscraper (issue #796)
bunker
Fixed misaligned text in certain documents
Fixed gas sensors sign grammar (issue #793)
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