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Please note that previous save games are not compatible with this version.
Changelog
MRM targeting is now the same as the weapon ranges. This may help with unit AI issues
Brute plasma weapon targeting ranges same as its weapon ranges. This may help with unit AI issues.
Fix issue where units could get stuck when the local waypoint finder generates a sub-optimal path.
Ensure that units stay selected when army leader dies when unit is in a control group.
Armies will now form properly around mountains.
Fixed issue with local waypoint search causing erratic movement
Fixed issue where units can pile up if they were built within the search radius of the target location.
Increase the search range for rally point declumping
Fixed a crash when attaching engineers into an army.
Fixed a crash caused by forming an army with a lot more T2's than T1's
Fixed an issue where scrolling the mouse while exiting a map would crash the game.
PHC T3's armor increased from 12 to 16
PHC T3's logistics increased from 40 to 100
Zeus Armor increased from 8 to 12
Brute Armor increased from 4 to 8
Substrate T3's ship logistics increased from 40 to 100
Overmind HP increased from 3000 to 5000
Retributor HP increased from 6000 to 7000
Retributor shields increased from 5000 to 7000
Savager shields increased from 3000 to 5000
Avenger hose shot count increased from 8 to 10
Nemesis primary weapon damage increased from 600 t0 700
Nemesis primary weapon pierces all armor
Nemesis reload time increased from 9 to 11 seconds
Nemesis secondary weapon now fires 2 shots instead of 1
Ramp cost on Orbital Strike and Detonate changed from 0.25 to 0.4
Destructor Building decomposer damage increased from 12 to 20
Destructor weapon range increased to 1.4km
Destructor AI driver updated to make it fire from a distance better
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