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- Improved dialogue window visuals.
- Improved item interaction flow and visuals.
- Added some pickaxes in later levels.
- Added unique loading screens for levels.
Changes
- Each point invested in intelligence grants 5 SP at character creation.
- Tweaks to Yngvar skills and Ardomir stats (new game only or before meeting them).
- Tweaked some loot in central camp and crystal caves (new game only or before entering the areas for the first time).
Fixes
- Fixed issue with first fight achievement not triggering under certain circumstances.
- Fixed issue with collisions on the guards fort first fight.
- Fixed some spawn points and facing when returning to previously visited areas.
- Fixed final fight music not starting if you loaded a combat savegame.
Programming fixes and improvements:
- Improved the inventory paperdoll view for non-human party members;
- Fixed dead party members sometimes reappearing in Ironman mode;
- Fixed potion usage for non-human characters;
- Improved interface and usage for poison and whetstone;
- Fixed map error when followers walk near the map edge;
- Fixed ex-followers sometimes crashing the game when brought from a different location;
- Fixing healing screen's infinite rations bug;
- Fixed repair screen sometimes using up required materials and not fixing an item;
- Fixed characters sometimes floating in the air after leaving your party;
- Fixed drag-n-drop sharpening not taking account party's max crafting skill level.
1 mal bearbeitet, zuletzt 8. Nov. 2016, 18:21 Uhr
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