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* much improved vehicle physics.
* much better vehicle suspension params, no more jiggling nor jumping at higher speeds.
* tractors stable, trailers stable.
* trailers much more predictible while turning
* ground altering machines (ploughs, cultivators) operating more fluently. Too fluently perhaps for now, not sure, need players' feedback.
* much more realistic torque curve for CVT tractors. No more jumping while starting, with more torque in higher revs.
* decreased tractor power sliding
* more realistic behaviour in soft and wet soil, no more racing through these, but on the other hand complete digging in should be not so easy.
* no more jumping on small obstacles
* fixed bug of unwanted/too strong trailer damping, resulting in too "heavy" trailers and driving at 2 km/h sometimes.
* proper physics for square balers, especially Kuhn LSB 1290iD
* much more stable carrying of round bales via hydraulic lifts, during collisions with other objects as well.
* Also loading round bales on trailers should be much easier.
* pickup (car) in the game, driving up to 120km/h
* in arcade driving mode, when moving vehicle->vehicle using vehicle pad menu, vehicle that's left gets properly turned off.
* fixed door sound in yellow orchard tractor
* carried objects (square bales) are being carried smoothly, no more digging/clipping into camera.
* mudguards solidly fixed to axes and wheels, don't flip around (especially during collisions)
* in arcade mode automatic direction detection should be much more precise (meaning more natural switching between driving forward/back)
* series of optimisations for wheel and suspension calculations.
* improvements to rigid body physics (hay bales)
* subclass of world translucent objects (dirts, stains) renders correctly, no overbrighting.
* better torque for manual gearboxes
* fixes/adjustments to vehicle physics (most tractors, player car, lawn mower, 2 cultivators)
* improvements to workers AI: smoother drive, better turning, driving properly in their path.
* gamma correction in video options menu
* improvements to global illumination params
* improvements to specular intensity, tail and geometry factor
* improvements to foliage lighting and reflections, especially in lower sun (early morning and late evenings)
* fixed missing NT16 French label (mechanics)
ver 1.118, 2016 11 10
* much better terrain shading and lighting
* fixed several disproportions in vehicle sound definitions
* mods take sounds from their respective mod folder over game original sound files
* mods generate their .ard files into their own folders. Mods exported from now on will not have delays on first game appearance. Also will not put their ard files in the general ingame !ard folder.
* prefabs creation (export) and several modding features explained in ingame Readme.pdf file, with more to come.
* several console commands explained in the Readme.pdf file. Handle with caution (if at all), don't spoil your gameplay.
ver 1.117, 2016 11 03 - quick update
* game was looking for mod machine icon (on map pad) in the wrong paths - fixed.
* new jump sounds
* Pottingers silage loader wagons: improved grass coverage
* Entering barns blocked
ver 1.116, 2016 11 02
* better inertia for static and carried bales. These should be more stable when standing/dropped off, and lighter to manouver when carried by.
* bales stored from Sipma Dromader should be much more stable on atop the other
* fixed front loader hydraulic attachment params for several tractors.
* dung storage increased to 80,000
* editor: fixed sometimes occuring double files for mod prefabs sockets.
ver 1.115, 2016 10 31
* fixed bar grain filling rotation
ver 1.114, 2016 10 31
* Friedle SLW 8200: proper grass coverage
* fixed tilting of the grass loaded in grass-gathering trailers in general
* ECTHELION B52: improved vehicle physics, easier header coupling
* Valpadana orchard tractors: muted door sound
* lawn mower turns correctly
* better world rigid body physics params (boxes, crates, barrels etc).
* better bounding boxes for small objects (small road poles for instance) - these should be easier to drive over.
* several lamps were dead in the night (not shining) - fixed
* wheels getting dirty much faster than the rest of the chassis, especially in fields and in the mud. They get clean when driving in a bit deeper water.
* improvements to water render: colors, reflections.
* much better render of OM meshes in distance (lit, shadowed)
* readme.pdf in game folder contains more basic info about editor and modding introduction.
* fixed bug of disabled indicators when teleporting into the tractor.
* fixed overlapping texts in vehicle store buttons (PL & EN).
* fixed overlapping text in EN multiplayer joining buttons
* proper and better optimised display of trees and bushes in the orchard.
* fixed missing orchard meshes
* new sorting and display of bushes and trees in the orchard - these should not disappear
* a bit extended time when bushes and trees have fruits in the orchard - they get fruits in all the growth stages a few weeks earlier, seperately for all bushes/trees.
* breeder skill properly increases amount of money earned on animals
* fixed: when sitting in a driveable vehicle that's off in realistic steering mode, switching to arcade automatically enables the vehicle.
* adjusted physics boxes for several combines & headers - attaching these should be much easier now.
* bodywork of equipment should be properly fixable in the garage
* added option to jump to next month in the pad mechanics menu.
* better (more precise) calculation of insecticides, funghicides and herbicides effects on field.
* when defocussing/refocussing the game in certain menus and shops, player was unable to close menu by ESC. Fixed.
* reworked front attachment physics forces. Front attachments no longer "jump" when attached.
* front vehicles attachment point is indeed the 3P fork. Front attached machines no longer float, attachment is stable.
* better accelleration and torque alteration for tractors with front weights attached. There should be no rapid start, but no artificial delay either.
* better and more precise calculation of tire forces against terrain when front weights attached. Also additional friction should be better distributed between front and rear wheels
* fixed bug of vehicles getting dirty when stationary... Rain still cleans them up when stationary tho.
* orchard tractors should be turning better with planting trailer attached.
* a bit louder engine sound when driving with camera in the tractor cabin
* Sipma Dromader (the bale gathering trailer) - pushers stable (not flipping) and operating properly, pushing bales back.
* better FX during baling, bale dropping and some harvesting.
* improved damping and inner inertias of round bales
* improved bounding params for round bales - for example when dropped off of Sipma Dromader, they don't puff up, but rather naturally stack down.
* editor: locked mesh when editing vehicle (no selecting/deselecting other objects)
* editor: ability to export vehicle to a mod folder - for updates, repainting and further editing
* editor: mod exported can select whether to include subsequent meshes and/or textures. If not, mod will rely on original game meshes and textures. If included, these can be changed (repainted), and will have higher priority in game than the original resources.
* editor: group visible while moving via arrows
ver 1.113, 2016 10 04
* trailers should not bounce sideways at high speeds.
* trailers should not pull the tractor sideways
* trailers with shorter thill should attach properly
* Landini tractor: proper displays on internal monitor (gears, hour, mileage etc).
* fixed holes in two meshes (barns)
* more realistic (stronger) torques at low gears for manual transmissions
ver 1.112, 2016 10 01
* fixed memory leak by the end of AI work
* square bales are dropped out of the baler better (esp. Kuhn).
* square bales do not multiply on a trailer after loading a game (it was a tricky bug)
* non-wrapped round bales indeed do look non-wrapped.
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