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Patch Notes for 03 February 2017 (ver. 19673)
Fixes
The number of hardpoints on Super-dreadnought hulls has been increased. Be sure to refit any super-dreads that you have already built to receive the benefit of this change.
Planet defense designs should now have tooltips and better sorting in the Edit Design pane.
It is now possible to edit and rename the special station design used when building outposts.
Fix for a data corruption issue that could be caused by refitting an Outpost to a design that did not include a fuel depot.
Outposts captured in battle should now cause control of the planet to change to the captor's side.
Patch Notes for 02 February 2017 (ver. 19661)
Changes and Additions
All playable factions can now research and build Super-dreadnought hulls.
Maps in new games have a chance to encounter automated Ancient Super-dreadnoughts lurking in certain systems.
Added new artwork for several of the Primary Beam mounts.
Changed the "Enable Tutorials" option to "Enable Advisor Suggestions."
Mineral rich/mineral poor and 'starships ready' notifications are now classified as 'Advisor Suggestions', and can so be enabled/disabled along with the other help messages.
Android workers can now be found in certain rare derelict settlements.
Fixes
Shield Regenerators and Blast Doors can now be placed in hardpoints without regard to whether they are turrets or fixed mounts.
Updated fighter docking animations so that fighters no longer appear to explore upon landing.
In the Ship Designer, expanded the drag and drop hot region for hardpoints to cover the whole item, rather than just the icon.
Adjusted the logic used to select improvements when a colony's production has been automated. Labs should no longer be auto-selected when there are no more technologies to research.
Updated troubleshooting section for the game manual.
Fix for a bug that could cause an exception after using the instant refit feature on a Stargate.
Fix for a bug that could be triggered by using the instant-refit feature on the Human's starting heavy cruiser, leading to a range of possible secondary bugs.
Fix for a bug that could cause ships originally built by other empires to have glitches with their instant-refit action.
Fix for a bug that could case a black-screen while editing certain Orthin designs.
Fix for a bug that could be caused by destroying a marauder base while the marauder fleet was away raiding for slaves.
It should no longer be possible to send slaves or Phidi cultural missions to planets you do not control.
Accepting a Phidi cultural mission when you do not have enough transports to carry the colonists should no longer cause a bug.
Destroying a pirate raid while it is still forming should no longer cause a bug.
Destroying a planet that is under attack by a third-party AI should no longer lead to a 'tried to start a battle during end turn processing' exception.
Fix for a crash present in maps where all sides were playing as 'Humanity'.
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