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Fixed the cursor shaking way too much on the phone screen whenever there's screen shake
Changed it to be possible to take a photo of the "contaminated water" report while it's still printing
Fixed the "Not so Fresh Water" achievement not triggering
Fixed additional issues with the water analyzer use highlights & outlines
Fixed the water analyzer printer sound not playing
Fixed being able to insert the water sample into the analyzer through the lid
Fixed issues with the indicator lights of the water analyzer
Fixed players losing all of their batteries when they load an incompatible saved game (from now on) or when they start a new game from a later chapter (from now on)
Added new faces for generic NPCs (replaces existing faces)
Added new hairstyles for female NPCs (replaces existing hairstyles)
Added more skin colors for generic NPCs
Added a death sound for when the player gets crushed
Added mouse wheel icons for tutorial key prompts and for the options menu
Added options menu to the pause menu (issue #16)
Changed Amit's face
Changed Carla's face
Changed the walk speed of female NPCs
Changed player default FOV from 90 to 75
Changed the maximum FOV from 120 to 100
Changed some options menu labels to be simpler and more succinct
Changed the mouse bindings in the options menu to use icons instead of text
Fixed performance issues with dynamic lights (added occlusion and frustum culling)
Fixed missing decals from some levels (increased decal limit)
Fixed decals disappearing from the previous level after transitioning to the next one
Fixed a VGUI bug where an additional character after selection was always copied to clipboard
Fixed female NPCs having trouble turning their head
Fixed sitting NPCs not turning their head enough (especially noticeable with the receptionist at the office)
Fixed use selection outlines not appearing right after the game is reloaded in some cases
Fixed a performance issue when NPCs are affected by dynamic shadows
Fixed player sometimes teleporting up ladders
Fixed the background color for selected disabled sliders in the options menu
Fixed being able to use the options menu sliders with a keyboard or a gamepad when they are disabled
Fixed the pause menu signal label flickering when entering submenus
Fixed pause menu keyboard/controller focus issues
Fixed certain car model having floating tire following it (issue #661)
office
Added new character animations to the intro scene
Added sound ducking for Mark's lines in the dialogue with the receptionist
Added sounds for the NPC keyboard animation
Added reactions for NPCs when staring at them
Added foley sounds to the keycard readers
Added an areaportal to the elevator shaft (issue #677)
Added player clips to certain areas (issue #875)
Added phones to the hands of certain NPCs (issue #876)
Changed the player FOV during the intro to be a bit tighter
Changed the player's exit animation in the intro so that the FOV doesn't change drastically until they're outside the room
Changed the player's laptop screen to be closed during the intro to reduce visual clutter and make subtitles more readable
Changed certain pause menu buttons to be hidden during the intro
Changed "skip intro" to be located in the pause menu instead of being bound to MOUSE2
Changed the position of an NPC sitting downstairs to make them easier to talk to
Changed the parking garage scene to not be a cutscene (issue #874)
Changed Mark to say "thanks" to the receptionist only after picking up the letter (issue #878)
Changed the position of the meeting room silver screen
Fixed lipsync for one of the boss's lines in the intro
Fixed lipsync for one of Carla's lines in the intro
Fixed the boss stopping for a second before proceeding to sit down in the intro
Fixed some timing issues in the dialogue with the receptionist
Fixed an issue with the use selection outline of the letter at the reception
Fixed collision issues at the reception
Fixed some timing issues in the intro
Fixed a door frame being useable
Fixed the kitchen counters having a gap in mesh (issue #684)
Fixed the level change breaking if you climb on top of the car at the end of the level (issue #900)
Removed an out of place keycard reader from the reception
reserve1
Changed Mark not to comment about the tree on the train tracks until the player takes a picture of it
Changed the train tunnel collapse to look better
Changed the location of the geocache under the bridge and certain camera batteries (issue #610)
Fixed an issue with the bolt cutter monologue if the player interacts with the door before Mark has finished talking
Fixed the train killing the player if they touched it from the sides or from the back
Fixed wonky collisions with the train
Fixed the signal box retaining use highlights even when it can no longer be used
Fixed the "tell me about it" line coming up too soon when looking at the graffiti under the bridge (issue #870)
tunnel1
Changed the floodgate instructions at the collapse section to be easier to understand
Changed the break room light to be toggleable (issue #674)
Fixed attachable valves missing sound when placing them (issue #676)
Fixed a possible issue with the valves getting stuck at the collapse section (issue #886)
Fixed certain areaportal not working properly (issue #907)
Removed certain misleading beams on the drawbrigde puzzle area (issue #895)
tunnel3
Fixed issues with the autosaves during the raft ride (issue #505)
tunnel4
Fixed issues with the autosaves during the raft ride (issue #505)
furnace
Fixed the minitrain reverse not working properly
tower
Added a new autosave to the steel factory office
Fixed the skybox impression of furnace exterior areas not matching the reality
Fixed the ore skip button pushing player back (issue #718)
Fixed issues with the autosaves (issue #719)
watertreatment
Added a sound for eating the kebab
Added keycard & keycard reader foley sounds (issue #805)
Changed the kebab location (issue #823)
Changed contaminated water document to be photographable (issue #857)
Fixed issues in the text of the emails
Fixed the water analyzer use highlights & use outlines not reflecting the switch states
Fixed a door frame being useable
Fixed door being closed the start of the level when transitioning from tower (issue #828)
Fixed glitchy printer switch (issue #830)
Fixed beaker receiving use highlights while in the water sample analyzer (issue #855)
Fixed beaker receiving use highlights while in the water sampler (issue #856)
Fixed not being able to take a photo of the dead fish through the window (issue #859)
Fixed being able to get purification achievement without fixing grit classifier 1 (issue #909)
sewer
Fixed a possible issue with the valve getting stuck at the crowbar puzzle (issue #720)
metro
Added auto-crouch triggers to the metro closed lines (issue #887)
Added a camera target to the burner under maintenance (issue #897)
Changed the appearance of the hot surface behind the boilers
Changed the boiler not to damage the player at all if it's cooled down enough
Changed the right side gate of the maintenance tram to be static (issue #888)
Changed the boiler to cool down much quicker (issue #899)
Fixed player getting stuck when exiting the maintenance tram
Fixed sorting issues with translucent objects in Aziz's Hamburger & Kebab
Fixed the player not playing pain sounds when taking damage from the boiler
Fixed ivy clipping through one of the MWU roof terrace doors (issue #755)
Fixed the public toilet doors having issues with use highlights (issue #852)
Fixed the maintenance tram spawning inside the crash barrier (issue #889)
metroride
Fixed player getting stuck when exiting the maintenance tram
Fixed an issue with re-entering the maintenance tram
waterplant
Fixed issues in the text of the emails
minitrain
Changed autosave triggers to save each time (issue #905)
Fixed minitrain stopping at open gates (issue #904)
servicetunnel
Added keycard & keycard reader foley sounds (issue #805)
Added ladder to manhole (issue #839)
Fixed some light issues
Fixed being able to climb over the fence (issue #911)
bunker
Added hints for the crane controls
Changed sleeping quarters door being unlocked after pressing control room button
Fixed being able to use the flashlight while in the crane
Fixed the blast door not killing the player properly (issue #733)
Fixed the crane being ridden inside the wall (issue #890)
stormdrain
Added ladder to broken catwalk stairs (issue #837)
Added player clip to pipes (issue #880)
Changed the floodgate puzzle
Changed the flashlight model to static (issue #849)
Fixed an issue with the gate puzzle not powering on the button
Fixed the minitrain acting strangely on turns
Fixed the rail switch near the end of the line not working
Removed extra CoPan valves (issue #844)
cistern
Added an autosave to when opening the flood gate
Added a camera target to the broken catwalk in the draining pit area
Added a small leak to the leaking steam pipe when it's closed (issue #865)
Added a camera target to the draining pit (issue #868)
Changed the pallet jack blocking a gate with a button (issue #863)
Fixed mist particles disappearing with certain view angles
Fixed an issue with the use selection outlines of a gate unlock button
Fixed player getting stuck to the control room railing (issue #861)
Fixed certain ladders being finicky to use (issue #862)
Fixed certain useable valve being of wrong type (issue #864)
Fixed a performance issue affecting the pit and cistern areas (issue #867)
Fixed the generator sound being audible too far way (issue #869)
2 mal bearbeitet, zuletzt 11. Feb. 2017, 22:47 Uhr
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