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World 1's Launch Ring Tutorial no longer has a puzzle that self-solves itself. The trigger area to reset the puzzle was set to "start puzzle" so it would begin when the player was not there yet.
Main menu's world 2 has two levels swapped. Giant pushblock intro and Seaside speedrun have swapped locations as Seaside speedrun contained giant pushblocks and could be confusing if players don't know what they do.
Main menu's Option menu no longer trigger buttons in the background. This means you can't click on the quit game button behind the menu.
A few back-end fixes. Nothing that will be seen by the player, but some users may see an increase in framerate.
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