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Changes and Additions
The Planetary Report now has a drop-down selection that allows the list to be sorted by population, production activity, name, labor, coin, science, food, or metal output.
If an enemy empire bombs and then invades one of your planets, you will now receive a notification for the bombardment in addition to the notification of invasion. (Previously there was only the invasion notification.)
Updated item display for the colony base, terraforming, and artificial planet projects.
The 'Repeat Build' special action can now be added to the queue using either a right or left click.
Right-clicking on a ship in the CHOOSE SHIP FOR REFIT subpane now has the same effect as left-clicking the 'Queue Refit' on hover button.
Fixes
Fix for a rare bug that could cause planets to stop taking bombardment damage.
The on-hover text for artificial planets should no longer incorrectly assume that planet slots occupied by gas giants are unavailable.
Attempting to launch assault shuttles from a ship with 0 crew should no longer cause a crash.
It should no longer be possible for planet projects to have negative buy costs.
Weapon modifications should no longer persist after selecting one of the autodesign options under the 'Hardpoints' menu.
The Project/Ships/All tabs are now disabled in the "CHOOSE SHIP FOR REFIT:" subpane.
Fix for possible data corruption in the Orthin mercenary art.
The 'EXIT' button in the mercenary exchange bottom bar will now work as intended.
Fixes for formatting problems that could occur in the tech advance report for several physics technologies.
Outpost planets should no longer incorrectly display 'Chance to Revolt' warnings. (Outposts can't revolt.)
Fix for a crash that could be caused by rolling back time to a moment when the currently displayed ship or station did not exist.
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