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Gameplay
Fixed an issue where having triple ammo with Rik's "Spread Shot" skill could result in a failure to throw anything if attacking too quickly.
Increased the damage of Sonya's attacks.
Interface
Increased the intensity of the target colors in battle. Still working on an elegant way to separate this from status effect tinting!
You'll now receive a random hint about the current battle on the "Retry" screen if your party is knocked out during a boss battle.
Re-wrote on the effects of the Princess' "Fury/Forgive" mechanic on the training screen context popup.
Fixed an issue where Bonus training indicators (the white bars) were sometimes incorrect for Rik when using Sharp items.
Balance
Reduced the maximum HP of the final post-game boss.
Tox can no longer fully resist elemental damage by having -100 affinity of an element. Instead, the minimum cap is now 25% damage taken at -100 affinity.
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