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Changelog
Added map seed that can be entered upon starting a new campaign, and seen for ongoing campaigns created after this update, for replaying and sharing maps.
Added checkbox for 'Permanent Destruction' during late game crises when starting a new campaign. It's checked by default to work how you're used to. Unchecking it will result in settlements getting the 'Razed' situation for a considerable time instead of being permanently destroyed.
Added warning prompt for users of Avast due to compatibility issues introduced with one of their latest updates.
Changed game to unpause only after autosaving is completed when leaving towns in ironman mode, so no time on the worldmap is wasted.
Fixed issue with the game potentially hanging in some cases as characters rise from the dead during the Undead Scourge.
Fixed AI not using the 'Footwork' skill properly in some cases.
Fixed issue with 'Decisive Battle' contract.
Fixed issue with 'Privateering' contract.
Fixed various minor issues.
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