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NEW OPTIONS
Players can now disable Game Over cutscenes
Players can now entirely disable the HUD (Health and Amber gauges), leaving only the UI prompts and occasional Tutorial windows.
The Dual Shock 4 controller is now natively supported. Players still have to manually select the “Playstation” option in “Options -> Controls -> Button Type” to correctly adapt the UI of the game.
A FOV (Field of Vision) Slider has been added to the game.
IMPROVEMENTS
The Multiplayer’s experience (both on Host and Client side) has been improved -> Less visual desynchronisations / More consistent experience
STABILITY
General improvements of the Stability in Solo and Multiplayer
Fix of a specific corruption problem that could happen on a player’s save and cause a Crash if the player loaded that save.
Fix of a Multiplayer Crash that happened if you were navigating in the Mission menu while dying
Fix of a Multiplayer Crash that happened if you were buying a specific skill
BUG FIXES
Several fixes linked to Keyboard Binding problems.
Fix of a rare problem that didn’t trigger the “Reach the Tavern” objective in the Prologue Mission
Fix on the optional objective “Find the Switch” in the Mines sector (Linked to the acquisition of a new Dagger for Styx). Activating the switch while not being in Amber Vision didn’t trigger properly the rest of the secondary mission.
Fix of abnormal Amber consumption for the Client in Multiplayer.
Fix of a rare Multiplayer bug where the Client could lose the control of Styx after a clone had been killed.
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