- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
##############################################################
######################### 1.20 ###############################
##############################################################
###################
# Free Features
###################
- Devastation: Provinces now have devastation counter that goes from 0 to 100%. Scorched Earth & looting now increases this value instead of having separate modifiers. Unrest slowly increases it in a province as well.
- Added Statistics button that opens End game/Statistics view to in-game menu.
- The game now has four different ages.
- Removed Absolute Monarchy from the game, and replaced with a scaling mechanic called Absolutim which is valid from Age of Absolutism.
- Moved religious locks from before the year 1650 to be valid from script in Age of Discovery & Age of Reformation only.
- added better and worse comparisons to other players in statistics page.
- [Art of War] Automatic Fleet Transport now docks to pick up and drop off your armies when possible.
- Replaced old Celestial Empire Factions with new ones that better fit history and their respective roles.
- You can now decide to declare bankruptcy on your own if you have loans.
- Units now use retreat animations during shattered retreat.
- Strengthen Government now increases absolutism by +2.
###################
# Gamebalance
###################
- Mercenaries now get priority in entering the battle inside their unit type (e.g. mercenary infantry gets placed in the middle first)
- State Maintenance is no longer 100% free in the capital area, but is instead -50%.
- Capital State now also have +5% Instition Spread.
- Province limit for CAS when forming SPA as ARA increased to 40.
- Tech impact for administrative efficiency is now 0-30% instead of 0-60%, as absolutism impacts it 0-40% as well.
- Events, decisions & other scripts tweaked to use absolutism.
- Spies no longer are sent home when discovered, but instead have a -100% to network buildup during a year.
- Stabhit peaceoffers have now been restored to 50% of the warscore, and only if warscore is at least 50%.
- You can no longer call in allies that have a truce with someone you are attacking.
- Prussian Militarisation is now 50% harder to maintain now.
- Prussian Militarisation is now less impact on maintenance cost and manpower.
- Victory Cards ticking up/down is now 10 years instead of 20 years.
- Japanese Traditions are now 5% discipline instead of +10%.
- Ottoman Millets are now 20% coring cost reduction instead of 33%.
- You now get the final victory cards even if you haven't fullfilled previous ones.
- A fully maxed victory card adds +1 score each month now.
- Mercenaries now cost twice as much to reinforce.
- Mercenary regiments now cost 10 more as base purchase price, for a static 20, 35 & 40 cost per regiment.
- Reduced Liberty desire from development in vassals. 100% liberty desire at 500 development
- Daimyos no longer count towards diplomatic relations for their overlord
- Shogunate given additional diplomat and envoy travel time to compensate for Diplomatic Relations loss
- Ayuthayan events now give 2 mercantilism rather than 7.
- Can now only ask for at most 50% of another country's trade power.
- Reduced Native American Tech 5 infantry unit pips from 6 to 4.
- Reduced counting_coups idea from 15% morale to 10%
- Spynetworks now decay while being discovered.
- Liberalism now depends on Absolutism.
- Non-tributary subjects are now exempt from most disasters.
- Removed Protectorates, they are now all considered vassals instead. You can do divert trade & seize territory from vassals & send officers to marches.
- Bankruptcies now have less impact on morale, unrest and autonomy, and only last 5 years.
- Will now never be possible to form the the same tag more than once for one country.
- Reduced amount of states from government and technology dramatically.
- RNW should no longer generate areas with more than 5 provinces.
- Having done unconditional surrender now impacts autonomy, war exhaustion and institution spread like you are at peace.
- Devastation now slowly decline if you have unconditionally surrendered.
- All owned provinces have 0 unrest while you have surrendered.
- Nations that has unconditionally surrendered can not take loans, nor go below 0 in treasury, and will automatically dismiss all advisors each month.
- Manually increasing development now also decreases devastation.
- Colonies no longer generate unrest.
- No longer possible to increase autoonomy if you don't have authority to lose.
- Cavalry Ratios removed from techgroup, and added to other modifiers. Default is 50%.
- Steppe Horde government now have +25% Cavalry Ratio.
- Winged Hussars Idea gives +10% Cavalry Ratio now.
- Happy Cossacks Estates give +10% Cavalry Ratio now.
- Sunni Religion lost tolerance own, but gained +10% Cavalry Ratio.
- Tengri lost 2 unrest, but gained +25% Cavalry Ratio.
- Tengri now have 20% cheaper regiments, up from 10% cheaper regiments.
- Subjects occupying a province for you will now automatically discover that province for you.
- There is now a +5% bonus to colonising on the same continent as your capital.
- Bankruptcy now adds devastation to provinces, and clears recent uprising flag.
- The Eight Banners idea for Manchu increases the amount of banners you can raise by 25% for those that have MoH.
- Trust gain on start of game is no longer the same for all subject types.
- Trust loss on start of game due to Historical Rival now applies even for non-subjects.
- Cancel Subject now has war score cost capped at 60% if it cancels PU in succession war over target country and 100% otherwise.
- Sharing of maps can now be done when at war.
- Independent Daimyos that become subjects to Shogun or Emperor will again become Daimyo government.
- Nations in debt and running deficits can no longer buy ships. (aka, infinite money MP exploit.)
- Rebel Occupation is now giving the occupied modifier like other occupation.
- Devastation now have a far less impact on development cost.
- Trade Companies no longer gets counted as territory when it comes to autonomy.
- Subjects that count as independent (aka tributaries), no longer contribute to greatpower score.
- In Debt calculations now calculates current interests, not the one at end of last month. (exploit stopper)
- Going bankrupt now destroys all buildings built in the last 5 years.
- Manually removing a province from a trade company now makes it not produce any goods for 5 years.
- Devastation now have a minor impact on friendly and hostile movement speed.
- Spices now reduce devastation monthly by 0.1 instead of increasing core-cost.
- Provincial bonus from Wool is now +10% local movement speed.
- You can now scorch hostile territory, and now scorching only adds a moderate amount of devastation, but also adds a -50% hostile movement penalty for 5 years.
- Removed Colonial Nation penalty to Settler Chance and Colony growth.
- Daimyo subjects no longer increase your forcelimit by 1.
- A country is now considered to be in debt if having loans at more than 2 years of income.
- You can now claim Defender of Faith even when current holder has positive prestige.
- Core creation cost reduction cap changed from 90% to 80% (before admin efficiency and territorial core reductions).
- Core creation time now can't go below 6 months.
- Fixed bug with AI merchant placement.
- Improved initial placement of merchants.
- Colonial Nations can now start war with neighbours of another religion group.
- Removed rule that you couldn't make a separate peace with the holder of the war goal province.
- Deus Vult is now last idea in religous ideas.
- Subject types that allow Embargo Rivals interaction no longer allow Subject to make their own embargoes.
#