- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Single-Player Gameplay
Show both ammo types in the HUD for weapons with alternate ammo types
Bug fixes for particle splash damage (non-explosive) setting off event link triggers
All generators that should spawn random ammo now work
Minor collision fixes in first Death Marsh level
Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
Fixed a crash when switching levels while enemies are being triggered by an event
Charge dart now consumes 2 to 3 ammo based on charge level
Wasp enemies are now more aggressive and will become responsive after being spawned
Added fog effects to graveyard levels
Tweaked razor wind to be more effective against enemies with metallic parts
Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks
Turrets will now cease firing if the target is obstructed
Renderer / Graphics
Major performance gain in the main world deferred shader
Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting,
Non-deferred blood decals now adopt the proper red or green coloration depending on their source,
Local and Network Multiplayer
Improved situations where protocol commands would become over-throttled when sending to latent nodes.
Multithreaded packet transmission (which is on by default)
New multiplayer chat message system
Fixed issue with connecting to lobbies from startup
Rebalanced damage curve of charge-dart against players
Added mod and version filters to the multiplayer server lists
Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
Added support for custom map rotations
Fixed an issue where team-games wouldn't clear their scores properly on map change
Improved the reliability of sending information such as the scoreboard when a player connects to a game
Numerous weapon balance and tweaks
Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)
Audio
Voice volume setting is now independent of sound effect volume
Support added for German localized voices
User Interface
Ability to delete save games
Misc
Fixed collision detection issue when shooting at an object that is up against a wall
Better detection for avoiding pickups behind walls and other obstructions
#