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##########################HOTFIX 1.5.1##########################
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Bugfix
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* Fixed a couple rare crashes
* Fixed Server ID not being auto-filled when joining a multiplayer game
* Ironman now saves properly when exiting to main menu
* Ironman games now properly show an icon to mark them as ironman
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philosopher King civic not applying to your starting ruler
* Fixed AI weights for Megastructures
* Fixed: Tooltips for sectors were in wrong order
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed improper reference to game mechanic (pops) in event texts
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
* Fixed randomized species sometimes being generated with the Uplifted trait
* Players can no longer reform governments to have invalid civics
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed out-of-sync where killed ships had their movement updated
* Infested planets no longer destroyed
* Fixed issue preventing multiple pops migrating to a planet at the same time
* Fixed missing text for the news feed in the launcher
* Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
* Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
* Fixed a bug where timed modifiers on factions would never update
* Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
* Texture optimization for megastructures
* Synthetic rebel leaders are now properly assigned names
* Fixed game getting stuck after game over, continuing in observer mode
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Interface
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* Fixed overflow bug causing ethic attraction to show wrong values
* Fixed faction demand displaying wrong tooltip
* Fixed missing species class-related descriptors for Robots
* Adjusted AI Citizen Rights tooltip
* Added some missing/broken texts
* Added missing modifier and tech icons
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AI
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* Fixed bug where AI cancelled fleet order to attack hostiles within borders
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Modding
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* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
* Fixed an issue where a set_citizenship_type effect missing the country reference
* Fixed an issue where you were not able to override specific defines in the common/defines files
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Performance
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* Fixed a memory leak with potential pop factions
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