- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
---------------------------------
New features:
Added a new tutorial video for ghosts.
Added some Easter creature skins.
Improvements:
Changed game soundtrack to be a bit more disturbing and closer to the original White Noise Online ambience.
Increased time before the ambience goes back to the "calm" music.
Added a new in-game tip telling you move slower with the flashlight off.
Gameplay changes:
Idols now highlight nearby clues. Useful to set up traps or move ahead of the investigators.
Placed traps are now permanently highlighted for the creature. Again, useful to lead investigators to them.
Increased Compass cooldown for both sides. Less "follow the arrow", more exploring!
Reduced distance at which monster can be spotted (easier to hide in the dark).
Reduced overall distance at which monster is stunned.
Increased investigator footprint duration.
Slightly reduced lightstick cooldown.
Reduced a bit experience required to level up.
Changed levels required to unlock some characters, to accomodate for the upcoming new content.
Bugfixes:
Fixed sound volume options not being used on the Intro sounds
Fixed Darcy animation being broken when catching someone.
(Hopefully) Investigators should now be able to properly stun the creature at extremely close distances.
#