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Improved stability further
Fixed the resolution not being set correctly in the options
Player now has a fixed morale to Heroic (+10)
Fixed a bug where the person assigned to cleaning would always lose 1 morale; now there's 5% chance of that happening;
also added additional details in the player message log
Due to the player character now having a fixed morale,
they can no longer be set to clean the camp
Fixed a bug where killing Caustantin, Osred, or Æthelred after winning the fight with them would lead to the player dying instead (oh God I wish I didn't have to put this in the patch notes I am so unspeakably ashamed of myself for making this mistake)
Fixed a bug where the bounty Ealdorman could get killed if you attacked the thieves, so he would be missing once you got his own quest later
Fixed one of the groups of the thralls who had escaped from the slave trader in Orkney being unresponsive if you had passed through their area before they spawned
Fixed a stupid oversight in Uallach's (the witch in Perth) conversation that was preventing you from asking about Ketill or Nefja's personal quests if you had already completed her own side quest
Fixed the campfire in Yngilwood where you lay an ambush for the tanner - it was set to only play once, so if you clicked no to the pop-up initially you could never open it again
Likewise set Grimnir's last conversation in the dream to not trigger once, which prevents the player from "exhausting" it before it's active
Fixed being able to trigger the hole in the wall in Dun Phris multiple times
Changed the initiative in Ingimar's Longhouse so the player starts
Fixed a bug where enemies that were set to immortal could still die from Burn injuries
Fixed several issues with Execute and its Condemned status effect: the ability was painting a path when no movement would occur, it was erroneously disallowing activation when the target was outside movement range, and most importantly Condemned was disappearing one round too early, making the ability very difficult to use
Fixed an issue caused by using Charge with a reach weapon
Fixed Crippled not working
Fixed One-Two being able to damage allies
Fixed Disarm Trap not working
Fixed an exception in the Point Blank skill which could freeze AI in combat, and decreased the chance of this happening in other skills as well
Fixed an exception when using water skins
Changed animation for Anticipate Opening so it doesn't look like the character is attacking an invisible character
Nerfed Backstabber from a 50% damage bonus to 20%
Fixed the camera position in camp scenes
Added loot to some enemies in Perth that didn't have any
Fixed loot ownership in Ingimar's longhouse only being disabled if he was incapacitated (it's currently reset if you save and load in the scene, but we're working on that)
Fixed loot ownership not being disabled when Perth or York was being attacked
Moved some tutorials that were blocking the timeline
Fixed enemy and player AP being switched around in enemy tooltips
Fixed the Talon tooltip which wasn't being parsed correctly
Fixed the Sling tooltip calling it one-handed instead of two-handed
Fixed a tooltip in the treatment panel not showing up
Added more info about the timeline in the timeline tooltips
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