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Choose one of 6 unique animated Forts, customise it with your preferred tactical upgrade consisting of either:
Static Gun
Sentry Gun
Magnet
Health Crate
Craft Crate
Then finally give your Fort that personal touch with a flag that’s decorated with your Steam profile picture. (This is automatically applied to the Fort)
You’re now ready to take to battlefield and fight to be the Forts Mode Master!
Oh and Forts Mode will now pop up in Ranked Mode, so prepare to add a few new chapters to your big book of Wormy tactics.
6 Brand New Forts
Castle Hassle
Donkey Dig
Reactor
Haunted
Pink Peril
Rocket
New customisation rewards – Unlock 3 new hats and 3 new Gravestones for your Worms by being victorious in Forts Mode!
Brand new crafted weapon - The 'Magnetised Drone' designed by Survii Gecko.
This brand new, community designed crafting upgrade gives the Mischievous Drone a new, offensive/defensive twist. You can choose to deploy this weapon with either a repel or attract magnet mode, thus allowing you to move mines around the map and either carry or push them into enemy Worms. You can also ‘land’ the Drone and it’ll become a stationary magnet in the location it comes to rest.
Bug Fixes and Tweaks
Altered the ingredients of the Party Balloon from 4/2/0/0 to 4/2/1/0
Made improvements to the dialog boxes which now displays buttons when saving changes
Fixed an issue after dropping the Super Sheep and allowing retreat time to end
Fixed an issue whereby pressing [A] to save changes to a name on controller wouldn't save correctly
Fixed and issue when dealing final damage to a vehicle with a blowtorch could cause it to blow up before the turn ends
Fixed an issue where placing a sticky grenade could push it through the landscape
Fixed an issue which could trigger the wrong speechbank sample when dealing heavy damage
Fixed an issue where the ready button wouldn't reset after player leaves a lobby
Fixed an issue which could cause players to get stuck on the loading screen following disconnection
Fixed an issue which caused the camera to jump to a different worm during damage summary
Fixed an issue which would prevent the 'Overall Friends' filter to load properly
Fixed an issue which prevented animated elements spawning when restarting a match
Fixed an issue which could create broken lobbies from the Browse Game list
Fixed an issue which would cause Worm Lick bomblets to clip through crates
Fixed an issue which caused weapon icons to overlap parts of the pause menu
Fixed an issue whereby the damage on the worm wouldn't appear after using a Mounted Gun
Fixed an issue which prevented turn handover when using the Mech
Fixed an issue which allowed too many schemes to be created
Fixed an issue to the behaviour of the camera in Navigation Training
Fixed an issue which caused the Mech to spawn into Enemy at the Crates incorrectly
Fixed an issue which allowed further use of the Newbie Rope after hitting a wall
Fixed an issue whereby dismantling a weapon could remove additional ammo of that weapon
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Fixed an issue which prevented the game from being paused when controls were unbound
Fixed an issue which allowed worm to be damaged from Worm Stinger whilst in a safe location
Fixed an issue which occasionally gave the incorrect number of ingredients when dismantling
Fixed an issue to the text box when changing themes
Fixed an issue to the worm animations after falling onto the land
Fixed an issue with the dropdown boxes in the frontend
Fixed an issue which could prevent the cancel button from working when syncing to Steam Workshop
Fixed an issue whereby the worms names could be seen floating during an Airstrike
Fixed an issue which caused the Sheep on a Rope to spin on the spot when entering a vehicle
Fixed an issue where the Training Shotgun could cause 26 damage
Fixed a crash which could occur if the Steam Workshop list hadn't fully synced when entering a match from the mid round lobby
Fixed an issue which could cause the Barbequed Sheeps flames to appear in the wrong location
Fixed an issue in the Editor when using long names
Fixed an issue to the Worm Lick after firing it into the water which prevented the next use of the weapon to not work correctly
Fixed an issue with the Worm Stinger which could prevent the turn passing over when middle payload was in the water
Fixed an issue which could allow the AI to see inside buildings
Fixed an issue which prevented dealing damage to a vehicle with a Blowtorch when stood above it
Improve functionality of the AI when teleporting above crates
Fuse Previous is now exposed in the key bindings
Improved the flow of dialogues in the frontend
Made some tweaks to the behaviour of the splash particles on the Drillboat
Increased the background tint for resolutions larger than 16:9
Clicking anywhere on the chat panel will now focus on the text entry field
Push To Talk can now be defined on gamepad
Team health bars can now be toggled on and off by pressing the equals key
Girders can now be placed in destroyed building locations
Parachutes can now be alt-equipped from the Ninja Rope
Made tweaks to the behaviour of the helicopter when dealing the final damage with a Blowtorch
Damage values are now set to a minimum of 1 when using vehicles
An Extra Treat
Some of you may remember the Worms W.M.D Liberation Tournament we held to celebrate the launch of the game's first Theme expansion.
Well, the winner of said Twitch Tournament was the mighty Fairlight Excalibur[www.twitch.tv].
To commemorate his victory you will now find a special Hat, Gravestone and Voice Pack in the customisation options dedicated to this Streamer.
There you have it!
Thank you for all your feedback so far. Forts Mode has returned to Worms thanks to what you, our players have told us.
We’ve still got more content to come and you’ll be hearing from us about that in the future.
Until then, enjoy Forts Mode and get stuck in!
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