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Order of Battle 3.4.2 Update!
25 May - Alberto
Hi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game.
Changelog:
• Bug fixed that prevented loading certain PBEM games
• Bug fixed that prevented rendering import/export core buttons in the campaign
• Bug fixes in [1v1] Two Bridges scenario
• Fixed a number missing unit textures and icons
• PBEM multiplayer replay fixes
• Fixed bug in MAC version of the auto patching system
• Airstrip construction bug fixed
• When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs)
• Empty hangars are correctly removed if the only aircraft inside is disbanded
• When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength
• Damage taken from clearing mines by moving into them
• German Uboats stat tweaks
• Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present
• Fixed bug in purchase screen that prevented displaying certain transportation types
• Fixed bug that prevented restarting a scenario from the defeat event popup
• Editor: Fixed bugs related to deleting a nation
• Editor: Fixed bug that prevented saving a multiplayer map twice without reloading
• Editor: Cloning an Event Popup trigger effect now also copies the original's text and title
• Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario
• Potential AI freeze in Danzig Bay scenario fixed
• Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch
• Fixed bug that prevented deploying naval core units in certain scenarios
• Fixed rare bug that could freeze attack animations on Mac
• Japanese carrier-based fighters deployement/supply bug fixed
• Campaign resources carry-over fixed
• Hotseat: Missing texts fixed
• Online News close button fixed
• Cursor movement boundaries fixed
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