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We are very happy to see a lot of feedback about the recently released ATV along with footage of your adventures - thank you for creating so much entertaining content!
Today, we roll out patch 1.9 with some subtle improvements.
On some occasions a vehicle might not be the best option when hunting. Upon creating a multiplayer game, you can now select whether ATVs are permitted or not. A new UI icon will display this when browsing multiplayer games so you can choose what type of hunt you want to go for.
Scope crosshairs are now centered and gamepad sensitivity has been improved.
Scoreboard as well as harvest screen have received a ‘beauty treatment’ and a codex entry has been added for the ATV to look up controls and more.
Additional improvements for ATV audio volume, animal senses, repopulation as well as disappearing tents are being tested and we aim to roll them out as soon as possible!
As always, let us know your feedback and what you think in the dedicated forum thread.
Happy Hunting!
theHunter: Call of the Wild Team
Gameplay
Fixed issues with scope crosshair being slightly offset from the actual aim point of the weapon in some scope / weapon combinations
Improved gamepad sensitivity
Fixed looping animation when trying to aim with a first aid kit
Multiplayer
Added option to not permit ATVs when creating a multiplayer game
Added UI icon whether ATVs are permitted in multiplayer games
Improved interpolation for nametags for smoother movement
User Interface
Improved user experience for Harvest Screen
Updated Scoreboard (by default “I” in-game)
Added ATV Codex entry
Miscellaneous
Fixed crash related to spooking animals
Fix for various floating objects at the Spreeberg Western Outpost
Various localization fixes
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