- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Fixes
Multiple cutscene audio fixes
Book and letter fixes and corrections
Textures in books and letters updated
Ingredient fixes
Compatibility fix for Victor’s shop / Multiplayer Village Mode
Updates in the Dorchad D.R.U.M. mine
Fixes in the miners’ quarters in the D.R.U.M. mine
Compatibility fix for PotFF / CotT in “Lost Souls” (note: the issue affects only some systems; please let us know if it has worked for you)
Text / audio adjustments and corrections in multiple dialogue lines
General map fixes (thanks Sedat!)
Improvements
Complete graphical update and overhaul of the Mothark Marshlands
Animal update in the Mothark Marshlands
Cutscene audio overhaul
Overhaul and fluctuation adjustments of the gold based reward system.
Adjustments to the Giant Bear fight in the opening of the Wedding sidequest
Adjustments to Spot the Cow’s path when bringing her back home to Dorchad in the “The Two Horns” sidequest
Adjustments to Poly the Parrot’s positions in her sidequest
Adjustments to the positions of the shopkeepers in Dorchad and in the traveling shop near Sternok’s camp
PLOT SPOILER: Improved particles when Mendel teleports his fake experiment evidence to New Ashos.
PLOT SPOILER: Improved Hangover the Rhino’s halucionation sequence.
PLOT SPOILER: More loot in the hidden, monster infested part of the Dorchad mine.
PLOT SPOILER: Improved enemies in Karel’s hornet nest’s sidequest.
PLOT SPOILER: Adjusted positions of the lost pearls during the search for Leeta’s murderer.
PLOT SPOILER: Improved opening of the fight after finding Leeta’s killer in the Dorchad’s cemetary.
PLOT SPOILER: Adjusted particles in the giant mutant killer chickens sidequest.
PLOT SPOILER: Adjustments to Vanderbilt’s positions when interacting with him to take his or Gillscar’s side in the Dorchad Mine / Union sidequests.
PLOT SPOILER: Edainn’s path to her house has been adjusted during the interaction before the hero sleeps with her
PLOT SPOILER: Adjustments in Caleb’s sidequest line and the choice to take Lawrence Lexington’s letter or gold as the reward
PLOT SPOILER: Adjustments to the Phobia and Nausea fight in the Vampire Queens’ Lair on the Island of the Mists
PLOT SPOILER: Logic improvements for the choice branch that leads to Edainn’s bed scene or Edainn’s death.
Known issues / Work in progress
Some textures on Savannah level are too dark (Main Campaign)
Ambient and incidental music overhaul
Note
PLOT SPOILER: Karel’s sidequests are only valid as long as he is alive; after his death in the main quest, any previously available sidequests of his will disappear, as he is no longer able to complete them
#