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Quite a few of you have mentioned that the duration of the combat can sometimes be a tad frustrating. To tackle this we are going to implement a feature where you can hold down a button to increase the game speed x5 during the enemy turn. This will allow you to spend more time focusing on your own tactics. Please note that in the next patch (1.0.2) we will make it so you can fast-forward more than just the enemy turn.
Difficulty Adjustments
The difficulty curve wasn’t quite where we wanted it to be. We’ve made progress through missions 4 and 5 slightly smoother.
!!! - IMPORTANT SAVE GAME INFO - PLEASE READ - !!!
In order to make these changes, some of Children of Zodiarcs game state elements will update. This will result in “Suspend” saves in missions 4 and 5 becoming corrupt. Manual (non-Suspend) and Auto saves will remain safe. In order to avoid losing progress, please ensure that your most recent game save is either an automatic or manual save, as any Suspend saves will likely be lost. Please ensure that you’ve done this before 9AM BST/1AM PDT on the 21st of July 2017.
Testing Branch
Those of you who wish to test the new update before it goes live for everyone, will be able to do so by accessing it on the dedicated testing branch. This branch is available to everyone who owns the game. You can access that via this method:
- Right click on 'Children of Zodiarcs' in your library
- Go to properties > BETAS
- Click on the 'select the beta you would like to opt into' from the drop down menu chose 'testing - Public beta test branch' and huzzah the testing branch should begin to update, ready for you to play.
**Note that if you use the test branch, you should back up your saves for safety. You can find the save files at this location on your PC:
C:\Users\[YOUR USER NAME]\AppData\LocalLow\Cardboard Utopia\Children of Zodiarcs\Saves
The purpose of this test branch is to verify that the changes we’ve made to the game don’t negatively impact any of the rest of the game experience. It would be great if you want to jump on and take a look! This branch will be taken offline shortly after the main branch is updated tomorrow (assuming everything goes according to plan with the build on the test branch). If you do help us test the patch, please let us know. Any bugs you encounter with the patch, please post them here.
BUG FIX: No enemy scaling in Story Mission 8 Hard difficulty
Only occurs in Hard difficulty. Wrong setting. Will be fixed. Changes will not carry over to Suspend saves in mission 8 on Hard, but won't cause any corruption or problems.
(Possible) BUG FIX: Xero XP
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