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Changes
Revamped the Loading and AI Turns wait animations, and made changes to the graphics library so that star/planet/map animations will continue in the background (instead of freezing) during wait times.
Revamped the Load/Save dialog.
Increased the base resource yields of most alien native populations.
Reduced the cost of Bombers by one-third.
Increased the cost of Strike Fighters and added Antimatter as a prerequisite for the Multirole Fighters tech.
Increased the cost of Heavy Railguns and halved damage.
Deflector screens now absorb 50% of kinetic weapons damage, while Battle shields now absorb 70%.
Decreased the damage of Neutron Beams.
Ashdar Colonials fighter squadrons now have one additional fighter per Hangar module.
Increased the damage of Pulson Launchers from 35 to 50.
The technology 'Energy Torpedoes' is now called 'Plasma Projectiles' and requires Plasma Focusing.
Increased the research costs of all late game technologies.
Adjusted the wording in various resource descriptions to help clarify the distinction between the resource names (Labor, Science, Coin, Metal, Food) and the associated activities (Production, Research, Trading, Mining, Farming).
Fixes
Fixed a bug in the tactical weapon selection UI that prevented the first item in a ship's weapon list from being consistently selected when selecting a ship.
Fixed a glitch in the planet farming/food description text.
Fixed a few description text errors.
Added new UI scaling rules for very high resolution monitors, and changes to avoid blurriness on high DPI monitors.
Made improvements to GoG Galaxy achievement/stat error handling.
Updated the Visual Studio runtime libraries to the 2017 versions.
The 'simplified graphics' rendering mode is now enabled by default for all Intel HD 3000 and Radeon HD 7800 Series cards.
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