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Additions
• PODI is activated for the public now. The “Players on different Islands” (PODI) feature allows players in a multiplayer session or in a local split-screen session to visit islands individually. The feature can be toggled on and off in the session configuration menu. This menu can be accessed via the cog-wheel button on the character cards in the character selection menu.
? For the host player of a PODI session the technical requirements increase for RAM usage and upload bandwidth.
? There can be short lags during gameplay when co-players switch islands. This is a known issue and it will be further worked on for future builds.
? Some sounds like the island ambient sound behave incorrectly when playing PODI in local split screen. This is still being worked on.
? Some of the “Join”/”Leave” messages don’t show the correct content in all situations. This is being worked on.
Fixes
• Fixed: event quest display does not show up after playing an event twice
• Fixed: Some major issues which occurred when retriggering the C’Thiris event
• Fixed: backpack freezes when opening the inventory directly after porting to a new island
• Fixed: Events won’t be triggered anymore in universes which have been played with a manipulated local time.
• Fixed: other players don’t play their beam out animation when they are traveling to a new island
• Fixed: Invisible HUD after traveling to a new island in rare situations
• Fixed: an endless loading screen which occurred in rare situations when loading an event island
• Fixed: The recipes for blue doors and windows made out of blue concrete blocks have been fixed.
• Fixed: a rare crash that can occur for PODI when used in local split screen when one player is traveling to a new island while another player has opened his worldmap.
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