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Two new titles have been added into Fictorum.
The "invisible wall" on the title screen should no longer appear. If it still does press alt+enter.
Walby Pass will no longer break your saves under some circumstances.
Vendors on the world map will have slightly more items and runes available for sale
Fixed a bug that would overwrite the character's inventory in very rare cases
Open Inventory tabs will be closed when the screen is closed
Character armor will be slightly easier to see against the landscape
Weapons will no longer float in the air after a character has been frozen solid and then shattered
Indoor quest indicators disappear when the character goes outside
Nalf's Peak will now correctly give a quest
Glaciers and Rockwall will never damage the Fictorum
Fixed a bug that would prevent the game from focusing on the Victory screen
Falling enemies in ragdoll will never cause damage to the Fictorum
Void Projection will drop much more often and will no longer be seen by enemies
Perks will immediately be reflected in the character's attributes after selecting one.
Pyromancer, Cyromancer or Electromancer achievements should now be unlockable.
Characters can no longer be locked in a ragdoll state
Inputs from non-english keyboards and Steam controllers can now be bound.
Color from the current character slot is automatically loaded when the game starts
Tiny candles have been properly scaled up, even though Greg really wanted to leave them as they were
Hardcore and difficulty modes default to last setting of the character slot
The shaping menu can no longer be accessed while casting an ability
Various typos have been corrected throughout the game
Health potions will spawn on a level basis, versus an individual spawn roll per health potion
The enchanting tooltip will now properly update for runes while hovering over the Enchant button
Starting title, difficulty, and current chapter properly appear on details panel
The Ascended should be unlockable now
Debris damage has been capped to 300 and is registered as physical damage (therefore, can be resisted)
Arrows have been slowed considerably
Easter Egg "Rain Down" has been hidden in a level
Camera settings are now consistent between the first and third person camera
Feared characters will flee their home when the Fictorum is nearby
Dash VFX has been improved slightly
Added more particle effects to destruction when Effects are set to "Epic"
Corrupted Shamblers (the suiciders) have more aggressive AI
Enemies should attack a bit more consistently with melee attacks
Enemies will not always face the player at far distances
The same level should not spawn right next to each other.
Maps that are unable to be completed should no longer be generated
The shield around the final level will now properly appear
A couple of events are now correctly flagged as Starting Events.
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