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Patchnotes:
Gameplay & GUI
Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
Improved interactions between diver and boat
Collapsed buildings are now marked on the minimap
Many small improvements to usability to make units more responsive
Graphics
Wind turbines now turn the right way
Fixed animation issues with the police dog handler
Fixed off-center text in some loading screens
Multiplayer
Compatibility with EMERGENCY 20 established
Missing persons are now displayed better for clients
Improved lighting of vehicles for clients
Fixed rare issue where no treatment was possible after decontamination
Improved stability of multiplayer server
Fixed overlapping windows in the ending screens
World Builder
New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“
New dialogue to set map size when creating an empty map
Asset Browser
Added searchable tags
Added search function to the project section
Navigation Map Generator Tool
Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
Improved usability
Maps in write-protected projects can now be opened, but the user gets notified
Added warning in the log if there are holes in the ground map
Mesh Assets now support BGR-Colourst
„Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project
Various smaller fixes and improvements
Online Editor
Improved project management
Fixed disconnects when importing a project
It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
When opening maps in write-protected projects we cut the connection tot he server for security reasons
When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted
Expanded project management
Newly created project will be visible only to the user who created it
Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users
New map dialogue
You can now create a new map based on the copy of an existing one in the online editor
Added information to the dialogue when cloning a map
Improvements to asset management
Asset modification dates internally saved in UTC will now be displayed correctly in local time
Map assets can now be renamed by administrators
Terrain assets are now handled by the online editor server
Terrain source assets are now compressed
Improved GUI when deleting assets
Modding
„getLinks()“-problem solved
Patchable Mods: Mods can now be overwritten with newer versions
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