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Added user interface scaling feature
Added fully-functional scrollbars
Added completely reworked mod selection dialogs
Added warning when trains are mutually blocked
Added throughput rate column to line table
Added option to not spawn certain industries on random maps (modding)
Improved settings menu design
Improved auto save functionality: save every x minutes
Improved vehicle logic: always react when line path changes
Improved vehicle logic: fixed inappropriate train reversing
Improved catenary/high-speed layer visibility
Improved bulldozer: bus stops on streets now bulldozable via HUD icon too
Improved warning message when stations are not properly connected
Improved town charts when date range is very large
Improved finances window: maximal loan is now shown and buttons gray out
Improved town growth: big towns more dependent on cargo supply (new games)
Improved town cargo handling: support for cargo production (modding)
Fixed depot not upgradeable when containing vehicles
Fixed a bug which caused cargo items to travel "loops"
Fixed incorrect industry upgrade announcement
Fixed vehicles ignoring waiting cargo with "Full load (any)"
Fixed buses/trucks not following the official line path when using waypoints
Fixed rare bug that caused industries to lose station catchment area after upgrade
Fixed rare crash when building or demolishing streets
Fixed rare crash during new game initialization
Fixed enter key not working in confirmation dialogs
Fixed stop numbers in vehicle and station window
Fixed street/track geometry "holes"
Fixed terrain alignment "rays" when building streets/tracks
Fixed missing error message when construction files are not found
Fixed Class 9000 light placement
Fixed invalid industry warning when using non-standard date speed
Fixed smoke texture artifacts
Fixed terrain alignment for canal in mission US03
Fixed vehicle color blend masks not working for mods (modding)
Fixed load indicator not working with multiple compartments (modding)
Fixed several town cargo production issues (modding)
Fixed bulldozer costs with no-cost mod enabled (modding)
Build 13505 (July 28)
Fixed crash instead of error message in some cases when resources are missing
Fixed rare crash when building a bus stop
Fixed rare random crash while building
Fixed town building terrain alignment
Fixed terrain alignment issues when upgrading constructions
Fixed tunnel terrain alignment issues
Fixed Steam Lorry animation issues
Build 13482 (July 26)
Added explicit terminal/track selection feature
Added street waypoint feature
Added multiple cargo compartments per vehicle feature (ships)
Added new line station load mode: unload only
Added confirmation dialog when bulldozing large structures
Added terrain cut feature (proper tunnels)
Added vehicle icon coloring feature (icons show actual vehicle color)
Added warning when no path can be found connecting all stops of a line
Added embankment slope property to street/track types
Added maintenance cost property to track/bridge/tunnel types
Added lightScale property to emissive material (use with ordinary dds/tga textures)
Added proper application icon
Improved people/cargo consistency: don't disappear on station upgrade
Improved people/cargo consistency: don't disappear on street modification
Improved people/cargo consistency: walk/drive home if a path no longer exists
Improved terrain alignment collision handling: less collisions on station upgrade
Improved terrain alignment collision handling: less collisions on street modification
Improved street/track construction menu (incl. magic wand for tracks)
Improved overview tab in station window
Improved tunnel portals and interior geometry
Improved resource consistency (add new content like street types to existing game)
Improved resource consistency (make sure to re-save your legacy games first!)
Improved industry order for small maps
Improved vehicle store
Improved text input fields: text selection
Improved user interface: added sliders in various places
Improved signal/waypoint window
Improved vehicle/line coloring: new vehicles adopt color of existing line vehicles
Improved construction parameter layout: automatic line break if too wide
Improved error handling when model/group files contain invalid events
Improved list keyboard navigation: press letter (A,B,C..) to jump to item
Improved modding support: terrain and town parameters in base config
Improved usability: suggest name in savegame dialog
Improved mod selection dialog
Fixed vehicle logic: always send non-train cargo vehicles to first stop
Fixed rail discontinuity in double slip switch
Fixed task cannot be completed after medal in mission EU02
Fixed sunken ship smoke in mission EU03
Fixed details in mission EU05
Fixed cargo load indicators not working for trams, ships and aircraft
Fixed save game dialog overwrite without confirmation in rare cases
Fixed transparent tunnel profile for parallel track case
Fixed crash when upgrading a street without car lanes
Fixed crash when bulldozing constructions without models (e.g. streets only)
Fixed crash when building a bus stop on a street without car lanes
Fixed crash when encountering certain Unicode characters
Fixed end-of-month crash when towns are very close
Fixed vehicle/line coloring when vehicle gets auto-replaced
Fixed wooden bridge crossing
Fixed several station colliders
Fixed constructions with type "asset" not bulldozable
Fixed freeze when following a person walking over an invalid edge
Fixed wrong terrain alignment after bulldozing streets or tracks
Fixed distorted construction ground textures (non-loop stroke)
Fixed open/close door sounds not played for ships and aircraft
Build 12763 (April 4)
Fixed rare crash when industry upgrades (during campaign missions)
Fixed rare crash when selecting vehicles tab in line window
Fixed rare crash when removing stops from a line
Fixed keyboard scrolling in "Buy vehicles" dialog
Fixed construction parameter list not scrollable
Fixed medal "Large crowds" in USA mission 04
Improved French, Spanish, Italian, Russian and Protuguese translations
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