- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Quality of Life Enhancements
We think we have added a cursor lock that will work on most dual monitor setups.
Changed enemy ship death drop chance so that enemy ships that pick up resources should now always drop resources. Now you can recoup some losses to those space thieves.
Bug Fixes
Fixed a bug where the game could crash during combat that involved carriers and their fighters.
Fixed a bug where fighters could deploy on top of each other leading to strange interactions when skills were used.
Balance Tweaks
Increased the move range on the Queen's Bounty and the Rhondo.
Increased the resource rewards on all bounty missions.
Decreased the difficulty of all later bounty missions.
Decreased the difficulty of Beginner and Veteran difficulties slightly.
Locked all ammo items to Slot 3.
Decreased the multiplier for all Harvesters from x4 to x2.
v1.0.7
Quality of Life Enhancements
We have decided that the cinematic zoom camera was slowing the game down too much, especially in the later game. To address this we have reduced the frequency of the cinematic zoom. In the first sectors for each campaign (Crosius and Arx) the frequency was reduced by only 3%. For the second, third and fourth sectors of each campaign the frequency was reduced 50%. For all of the end game sectors of each campaign the frequency was reduced 75%. Hopefully this helps with the pace of the later game.
Update the icon for the Mining Outpost so that it matched the in-game model.
Resized the super heavy capital ship explosions. When we had updated this we neglected to link the correctly sized explosions. These should no longer fill the map.
Bug Fixes
Fixed a bug where sometimes Hero ships were allowed to deploy in the new "defend the outpost" bounty missions.
May have fixed a bug where sometimes a player ship's turn could be skipped. This is a rare bug that is not consistently reproducible, but we think we found the problem.
Balance Tweaks
Added Trade Goods to the Externus item drop tables.
Lowered the overall difficulty of Beginner again. Veteran and Epic were unchanged in this patch.
Slightly increased the damage on all Heavy Torpedoes.
Increased item rewards for about a dozen missions.
Increased the mission rewards for all late game bounty missions. We are continuing to test these missions to ensure there is a proper risk/reward. We may make additional changes to these missions in the future, but for now the increased rewards should help.
v1.0.6
Bug Fixes
Fixed a bug where the Orion mercenary mission was not launching. Players should once again be able to recruit the Nemesis.
Fixed a bug where the wrong resources were being dropped in a bounty mission in Cygnus.
Balance Tweaks
Increased the chances that the missions to unlock the Queen's Bounty, Executioner, Nemesis, Hammerhead, Chickadee and Gha'Khar will show up. The rest of the Mercenary ships are being found at the expected rate and were left unchanged.
Lowered the overall difficulty of both Beginner and Veteran difficulties. This should continue to make the game more accessible for more people. Epic is unchanged.
Decreased the difficulty of Alliance Story Missions 22, 27 and 28 and Federation Story Missions 25,27 and 28 on all difficulties.
Increased item rewards for several missions.
v1.0.5
Bug Fixes
Some types of ammunition were applying to Flak Cannons and Mini-Guns damage and some were not. This has been fixed so that all types of ammunition alter the stats on both the primary weapon and Flak Cannons or Mini-Guns if applicable.
Fixed a bug where Tier 1 Superior Fighter Thrusters were accidentally giving a -90% critical defense. The item now penalizes the intended -9% critical defense.
Fixed a broken optional objective in a Crosius bounty mission for the Alliance campaign. There is no more mystery destination you never reach.
Balance Tweaks
Re-balanced the stats or tech tree or both of many Alliance ships. The Alliance Ranger, Steelclad, Cruiser, Liberator, Catapult, Warship, Mauler and Dauntless were all buffed. In some cases this resulted in a purchase price or deployment cost increase, or both.
Slightly buffed several late game enemies in the Federation Campaign.
Added Plasma Ammunition to drop tables as item rewards at the end of missions.
v1.0.4
Bug Fixes
Fixed a bug where firing Heavy Torpedoes would crash the game.
Fixed a terrain bug that had the terrain in the wrong place for several Externus bounty missions.
Fixed wrong objective description displaying in two Externus bounty missions.
Fixed a bug where the Rhondo could be permanently lost. However this fix will only apply to new games started after this patch.
Quality of Life Enhancements
Added warning for time limit based missions in the starting sector of both campaigns.
Balance Tweaks
Increased the number of resources needed to collect in several missions.
Added Fighter Shield Network to drop tables as item rewards at the end of missions.
v1.0.3
Bug Fixes
Fixed a bug where after losing a story mission the fuel you spent was not refunded.
Fixed a simulator mission where non-simulator enemies were appearing.
Quality of Life Enhancements
Added a display of the number of moves and attacks each ship type has to the store. This should make deciding what to purchase easier
Removed the word "baby" from all of Asha's lines.
Balance Tweaks
Lowered the defensive bias of the AI slightly. It will now try and kill you a little more and try and protect itself a little less.
Slightly increased the deployment cost of Battleships.
Increased the HP of civilian ships on Federation story mission 8.
Slightly altered the number of optional deployments available for Veteran and Epic difficulties. You should be able to spend more time playing through the story now.
Increased the initiative of most civilian ships.
Added Twin Barrel Guns and Booster Rockets to drop tables as item rewards at the end of missions.
v1.0.2
Bug Fixes:
Fixed a rare bug where on some scouting missions too few hexes were required to scout.
Quality of Life Enhancements:
Added a display of your total Deploy Cost to the deployment screen. No more need to calculate this manually.
Added trade goods to the Equipment store. Scroll to the bottom of the list to find the items. You can now buy 50 of any resource for 75 of a different resource. We hope this helps.
Slightly increased the starting resources on all difficulty levels. Now you have slightly more options for your starting fleet.
Changed the "?" icon to a "Pen" icon for renaming your ship. Hopefully that is a little more clear.
Improved the visuals for the explosions of the super heavy capital ships.
Balance Tweaks:
Slightly lowered the difficulty for the mid boss fight of the Alliance campaign.
Added two new Mercenary ships that can be found, one for each campaign.
Slightly buffed the shields on the Pirate Carrier.
Increased the range on all Cluster Missiles, Seeker Missiles and Heavy Torpedoes.
Increased the required energy resources needed on Federation story mission 13.
Added Trade Goods to treasure drop tables. You can now randomly get Trade Goods as item rewards at the end of missions.
v1.0.1
Bug Fixes:
Fixed a game crash bug when a ship died to asteroids, mines or damage over time. You are now free to die any way you want to.
Fixed a bug where a story mission could be skipped in Cygnus sector.
Tweaks:
Reduced damage of colliding with most terrain
Increased damage for colliding with mines
Increased damage for mine blast radius
Removed ship stun when colliding with asteroids
#