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Justice: Companion disabled turns decrement whenever enemy counters move on the map
The Sun: Relics now give specific curse in the Sun (random in The Emperor), Dig Dice target is reduced each time you fail, improved clarity on flood level increasing. Improved clarity of Gold Token requirements
Questing Mace: Traits on each subsequent Questing Mace weapons are automatically revealed. Completing Questing Mace X removes this mace and replaces it with a generic Questing Mace
Far North encounter: Increased Dice target in ice wastes section, but removed gaining a curse each time it is failed
Added a Huge Success to two encounters Wheel Gambits
Updated Gambler's Banquet blessing to award 2 Food instead of 4
Removed 'The' from a number of encounter titles to make them sort more nicely when listed alphabetically
Improved Chinese subtitle length
Tweaked shadow quality levels
Bug Fixes
Fixed a number of typos
Fixed Kubarak's Gaze causing Northerners to get stuck after being frozen
Fixed some text issues in the ice wastes section in the Far North
Fixed a bug where Healing Spirits could be consumed without restoring Life
Fixed duplicate buttons being displayed for ‘Bash’ combat indicator
Fixed Blood Crescent health deduction
Fixed green ‘defend’ indicator getting stuck on Ogre and other combatants.
Fixed issue where dice tally total could grow or shrink.
Fixed a bug where Questing Mace III was applying bonus damage to the wrong suit
Fixed a bug with the Lone Wolf curse
Fixed a bug where disabled companions could be seen during the final sequence to The Sun challenge
Fixed a bug in ‘A Stiegal Pumpkin’ where Food wasn’t given when requesting a pumpkin
Fixed Chance Card Gambit issue with more than one Guardian Angel blessing equipped
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