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Chaos: Capped max chaos given when colliding with other cars to 70%
Chaos: Chaos is no longer disabled after teleportation
Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
Performance: Improved AI simulation logic
Physics: Disabled transform auto sync for a slight performance boost
Vehicles: Fixed driverless cars appearing during longer sessions
Vehicles: Improved positioning of rear light emitters of the Bear Baranga
Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
Vehicles: Restored mirror rendering
Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
AI: Removed one-off error causing occasional AI simulation lock-ups
AI: Cars no longer accidentially spawn in "parking" state on highway
Accidents: Objects can't be picked up simultaneously any longer
Cameras: Improved player camera clipping and collision avoidance
Cameras: Player camera now correctly chooses inside/outside mode after loading a save
Characters: Added new available clothin, i.a. merry bag caps
Characters: Fixed regression on player beards not having emotion expressions
Chases: Chased vehicle now properly despawns after arresting the driver
Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
Cutscenes: Revoked player control during several cutscenes
Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
M13: Knocking SFX can now be heard
M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
M06: Gave voice to the NPC during interrogation
M19: Improved cleanup after cancelling mission resulting in wrong companion
M20: Restored Hans as companion after finishing the mission
M21: Improved cleanup after cancelling mission resulting in wrong companion
A04: Fixed task resolution during talk to driver
A06: Put flying character to ground
A07: Improved cleanup when cancelling mission
A14: Added new texts for part II
A14: Added target marker to find companion
Performance: Optimized some initialization routines to reduce lags
Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
Performance: Reduced number of recomputations required during AI simulation
Performance: Split up a large background job into multiple smaller jobs to improve throughput
Radio: Trash missions can now be accepted
Radio: Influence points are now only given when actively changing to the right radio state
Traffic Control: Removed loophole allowing you to enter car during control
Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
Traffic Control: Restored notebook availability during paper control
Traffic Control: Mismatching photo on driving license now warrants an arrest
Traffic Control: Wrong driving class on driving license now warrants an arrest
Traffic Control: Switching through trunk objects is now also possible with keyboard keys
Traffic Control: Same drug quiz answers no longer appear twice
Traffic Control: Captives no longer float on their chairs in the interrogation room
UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
UI: Added help menu
UI: Changed map icons style to pins to improve representation of true position
UI: Radio calls can no longer be accepted from the pause menu
UI: Improved gamepad control for sliders and scrolling
World: Removed despawners placed at stadium exit crossing
World: Made some world barriers open for AI vehicles
World: Fixed dog food cans stacking up in the stations walls after loading a save
World: Added cutscene when shopping for donuts
World: Fixed several level design issues
Firefly Trooper: Improved trunk contents
Input: Added separate steer and camera sensitivity settings
Logging Truck: Fixed lights
Audio: Ambient SFX improvements
Localization: Added translations for paddle inputs
Shooting range: Improved QTE failure
Shooting range: Doors now block the player
Tech: Fixed people at coffee maker
QTEs: Reduced sensitivity of some quick time actions for better usability
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