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General
"Default Commander Name" now uses language dictionary value
Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough"
config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType
PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45
Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions
Added support for vessels at anchor near ports
Missiles cannot target anchored ships in close proximity to docks
Added support for multiple rudders on vessels
Seaweed patches added in shallow waters
Fixed prop location on Kilo
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending
Added SHIPDOCK positions to all ports
Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c
OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt
VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis
Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects
Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt
Fixed damage decal graphical issues
PeriscopeDepthInFeet vessel file variable fixed
Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files
Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag
Recognition Manual no longer displays in credits if left open at end of campaign
Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned
Fixed all new vessels and radar orientation issues
Added civ_ms_old_freighter
Added civ_ms_old_freighter to norwegian_sea_traffic.txt files
default/language_en/dictionary/dictionary_interface.txt added contact types:
SonarContact=Sierra
RadarContact=Romeo
VisualContact=Victor
ESMContact=Echo
MultipleContact=Master
Added neutral and whale probabilities to config.txt file:
[Miscellaneous]
//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.33
NeutralVesselProbability2=0.25
PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage
Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)
civ_ms_old_freighter fixed broken signature graphic
civ_ms_old_freighter and civ_ms_act_1 profile images updated
Neutral flags colour now set correctly at night
New vessels and oil rigs added:
civ_fv_trawler
civ_ms_freighter_a
civ_ms_freighter_b
civ_ms_super_p
civ_ms_encounter
civ_ms_sl7
civ_oilrig
civ_spar_rig
Combat
Recognition manual displays correct sonar frequencies
Helmsman now calls correct speed if entering Silent Running above 5 knots
Sonarman now calls out faded contact bearing at mission start if initial contact is lost
AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads
Snapshots with missiles, range spread
Snapshots with torpedoes, bearing spread
Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%)
Torpedo snapshot number fired tied to quality of enemy solution against player
AI surface vessels now more aggressive with using torpedoes
Decreased radius of depth charge, depth bomb and naval shell blast zones by 50%
Fixed a bug where sinking a contact not currently detected threw a script error
Fixed some physics issues with depth bomb trajectories
Fixed an error with ship fires burning script
Despawn ships that cannot be assigned a valid start position (due to terrain)
Damage decals updated
Whales no longer detected by radar
Whales no longer targetted by missiles
Contact will not upgrade to Master if sinking
Sinking ships no longer updated by radar/ESM
Multiple S1 contacts bug fixed
Whales spawn frequency dropped from 100% to the intended 10%
Decreased overall number of enemy weapons fired
Blastzones of depth bombs, mortars and shells increased
Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub
AI torpedoes are depth set to not home on surface vessels
MOSS no longer gradually descends after reaching waypoint
Initial sonar contact callouts corrected and improved for new and lost contacts
Fixed misclassification of contacts and duplicate initial contact names
Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names
Fixed a bug where initial contact had TMA progress calculated when it should not
Improved combat spawn conditions to reduce interference by neutrals
Campaign
Whales now correctly spawn in campaign missions
Improved campaign mission generation for more mission variety
campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found
Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly
Enemy occupied locations now correctly calculated for mission types requiring them
Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data
Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation
Event texts use correct file values for headers: "THE SECRETARY OF THE NAVY<n>WASHINGTON" and "ACHIEVEMENTS TO DATE"
Events new variable: ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time
Added Mail to INSERTION and LAND_STRIKE missions
Fixed bad mission files for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
Added air patrols for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim
New player mission checks if location based and too close to current player position to prevent auto-failing mission
campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic
default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign
Court martial added as an actual event to campaign_data.txt files
New event tag COURT_MARTIAL added to campaign_data.txt files
event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events
Threshold for court martial decreased based on difficulty level
Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen
Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start
Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission
Increased escorts in 68 campaign for some missions where 0 escorts could be generated
Mission orders clarified to be aware of neutrals in the region
Strategic map now moves player sub at flank speed
Strategic map speeds now correctly used at start of combat (max telegraph value 5)
SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below
Disabled event date forwarding as it caused the date to be out of sync at campaign start
Finally fixed the issues with INSERTION and LAND_STRIKE missions crashing
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