- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
2 New Helicopters have been added to the game, the Ansat and the CH-46.
Festive camos have been added for the Mi-8T, Mi-24V, UH-1D and AH-1S. These camos are temporary and have been added for holiday period only.
Added camera sway from wind when a helicopter is hovering. This can be disabled via the Settings menu.
Added a camera shake when colliding with the ground or receiving a large amount of damage.
Changed the logic behind helicopter module damage. Now, after a module has taken critical damage, any additional damage is applied to the helicopters main hull until it is destroyed.
Changed turret angles for most helicopters with turrets. The angels have been changed according to real values, this results in a 20-30% increase overall on turret angles.
Changed vehicle targeting calculations. Ground vehicles will shoot more often and in more situations.
Repair times now account for spent ammunition when changing a helicopter at the main base.
RPG Soldier reload speed when shooting at ground targets is now 11 seconds, down from 19.
Fixed IRCM reload error when landed at a base.
Fixed aiming angle for air-to-air missiles on some helicopters.
Added Estonian language, thanks to Valvejoodik for translation.
1 mal bearbeitet, zuletzt 29. Dez. 2017, 21:19 Uhr
#