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New Additions
Introducing Speedrun Mode
Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection.
The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection).
The global timer is not paused when the game is paused.
This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start.
General improvements, implementations & fixes
Elements
Zipline
Zipline now takes the player's velocity into account when calculating the speed of the zipline.
Zipline will now apply the correct velocity when letting go.
Zipline now sweeps collision to check if anything was hit, and will let go if it was.
Letting go of the zipline now applies previous velocity, meaning you fall like you should instead of falling straight down.
The consistency of letting go is now far higher than v1.03.
Moved Zipline achievement out of the main zipline thread, it shouldn't have been there in the first place.
Added a clamp for MaxExitSpeed of Zipline, at 1200u/s.
Collapsing Platform
Default TimeUntilCollapse is now 0.3 seconds, down from 0.6 seconds.
Default ReactivateTime is now 0.6 seconds, down from 2.0 seconds.
Death Volume
Contrary to the name, the death volume will now send players to the beginning of the level instead of killing them.
Audio
Soundtrack no longer resets when restarting the same level, though it will change when starting a new level.
Options/UI
Added Crosshair UI.
Added UI option - Show/Hide Crosshair.
Input
'Fast Restart' now sends player back to the beginning of the level instead of completely restarting.
Mouse is no longer locked to the viewport after tabbing out.
Levels
Level #23: Classics - Changed geometry of blocking walls.
Level #30: Classics - Fixed wallrunning on side walls.
Level #14: Classics - Added missing Wallrun pathing.
Misc
Changed method of giving achievement for 'Like A Speed Demon'
Optimised stopwatch UIs.
v1.03
Elements
Added 'Wallrun' element which provides a texture overlay on wallrunnable walls in official levels. (Also available in Creator mode, but map creators will have to add it manually)
Movement
Removed the hard limit on velocity when going from a running state to a wallrun state. (Previously 1250u/s)
Raised minimum wallrun velocity to 750u/s from 640u/s.
Added 'Wallrun' element to wallrun trace blacklist.
Creator
Exposed Wallrun element to Creator.
Added Wallrun to save list.
Exposed Blocking element to Creator.
Added Blocking to save list.
Options/UI
Added Input option to invert yaw (left/right) look. (Disabled by default)
Added Input option to invert pitch (up/down) look. (Disabled by default)
Added Gameplay option to toggle wallrun paths. (Enabled by default)
Audio
Soundtrack now correctly loops and should no longer cut out.
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