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NETWORK AND OPTIMIZATION BUG FIXES:
- Completely rehauled how performance is handled at lower frame rates, as our original implementation negatively affected network stability.
- Changed collision response logic to better handle lower FPS. This should hopefully reduce the number of scenarios where a player or enemy can clip through terrain.
- Fixed bug with animations freezing when performance dropped below 30 FPS.
- Improved Sniper grapnel logic to be much more accurate at lower frame rates.
- Fixed bug where Engineer was rolling for one update too long. Not a big deal when playing at 60 FPS, but made a noticeable difference at lower frame rates.
- Fixed bug where ending would not play if you had cutscenes and dialogue disabled in the settings.
- Fixed bug where, if Steam failed to register a Rosetta stone related achievement, there was no way to obtain it again.
- Fixed bug with Steam cloud preserving the game's config file, resulting in the game attempting to load save data from the wrong directory on different machines.
GAMEPLAY FIXES:
- Fixed bug where Status Effect Burn could be applied to TimeBombs, resulting in weird behaviour.
- Fixed bug where TimeBombs would animate strangely when destroyed.
- Fixed bug where Status Effects could be applied to certain environmental hazards.
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