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[FIXES]
Fixed an issue where system scan view did not display production after loading a session
Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players
Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology
Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip
Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen
Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship
Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
Fixed an error related to achievements and the Archivist hero
Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
Fixed Vaulters being able to decolonize their home system
Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
Fixed some situations where an empire could be in two alliances at once and cause critical errors
Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
Fixed auto-explore button being clickable for Argosy while it is setting up a portal
Fixed a rare issue in space battle between AIs causing the game to get stuck
Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
Fixed players being able to decolonize all of their systems at once
Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
Fixed Vaulters not knowing the empires they have spawned next to
Fixed quest "The lost expedition" being able to permanently destroy the Argosy
Fixed rare error in diplomatic contracts
Fixed population not appearing in Senate screen if it has been received via migration only
Fixed civilian fleets being attackable by allies
Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
Fixed the color of the guard feedback for privateer fleets
Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
Quests can now prevent a system from being converted
Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
Privateers can now siege systems
Fixed Argosy not being able to colonize Pirate Hunting Grounds
Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon
Fixed Force Peace being available for everyone
[QUESTS]
Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
The lost expedition: Rescue path quest now fails if the quest planet is destroyed
Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed
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