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Missions: PR conferences now always take place in the early noon
Missions: Improved QTE in M17
Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
Accidents: Sketch does now show the correct vehicle details
Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
Free-play: Radio communication now correctly resumes after an mission has been accepted
Missions: Fixed knocking SFX in M13
Missions: Toilet can now be entered properly under certain conditions
Traffic control: Beards are now animated during alcohol tests
UI: Fixed localization of back button in help menu
UI: Options menu adjusted to be uppercase
UI: No longer need to click multiple times in help menu to show item
Vehicles: Improved visibility of vehicle lights for low-detail models
Vehicles: Improved handling of civil car
Vehicles: Disallowed generation of license plates with leading zeroes
World: Corrected some holes at bridges
World: Adjusted height of some signs that were too low for trucks to pass them
World: Changed location of the Huttstaetten fast-travel spot
World: Improved performance at lakes
Accidents: Corrected information about vehicles in accident sketches
Audio: Added new theme for the station
Audio: Added second theme for normal gameplay
Audio: Added theme for main menu
Engine: Upgraded engine version to 2017.2.1p1
Free-play: pursuits are now triggering correctly
Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
Input: Input configuration file should now be properly read in all cases
Input: Remapping inputs will now properly persist
Missions: M10 truck of arrested suspect is no longer driving away
Missions: M16 convoy is now starting more smoothly
Missions: M20 pursuit does now fail when suspect left the map
Missions: Added popup after campaign is over
Missions: Specific vehicles no longer spawn inside other vehicles on the road
Performance: Reduced overhead of adjusting several dynamic materials
Performance: Reduced frequency of garbage collections
Performance: Removed small lags caused by the playback of collision SFX
Performance: Improved memory usage by properly unloading procedural meshes during world streaming
Performance: Disabled static batching to support procedural mesh unloading
Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
Performance: Reduced savegame size by a great bit, reducing time needed to save the game
Traffic Control: Improved positioning of interaction handles of some vehicles
Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
UI: Positioning of gamepad button indicators in tech tree view improved
UI: Mouse cursor is now hidden when using gamepad or steering wheel
UI: Distance display during convoys or pursuits is now showing a unit
UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
Vehicles: Driving backwards no longer stops acceleration
Vehicles: Enabled functionality of civil vehicle front matrix display
Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
Vehicles: Reduced aggressiveness of truck acceleration
Vehicles: Mirrors of the van are now working properly
Vehicles: Prevented generation of license plates having 0 as the number
Vehicles: Speed cameras are now back in the trunk after loading a savegame
Vehicles: Vehicle performance upgrades now work properly after loading a savegame
Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
World: Traffic lights are now in working condition
World: Removed some geometry cracks
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