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[FIXES]
The third objective (Bullet) of "The Gunfather" quest is now unlockable if the player possesses non custom Riftborn
The quest fleet from the "Flight of Eyder" can no longer travel in warp mode, to prevent the quest from failing due to the time it took it to reach another system
Fixed an issue in chapter 2 part 2 of the Lumeris main quest with the Ecologist choice. The Ecologist law now validates properly
Fixed Singularity notification not telling which empire deployed it
Cravers Quest no longer gives a system (Infinite Factory) which is invisible and unreachable by other players, preventing an elimination of the Cravers player
"To do, or not to do..."
The quest can now be completed when having a custom faction with Riftborn or Continuum Sculptors affinity
Objectives from the part 2 now display a progress tracker
One of the choices from part 2 has been temporarily locked pending a fix
Fixed a warning generated when quickly switching from a notification with one objective to another with two objectives
Fixed Sowers assimilation bonus applying only for one population unit per system
[BALANCE]
Removed Science resource reward: it is difficult to balance and players used to lose a part of their gain which was unfair
Added a cap on all buyout costs reductions (capped to 95% reduction)
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