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Hello! Today's 20XX 1.20.1 patch fixes bugs, adds a new layer of polish to the game (especially networking!), and adds Italian as a playable language! Thanks for your patience on this one.
We're currently working on the content of Patch 1.30, which is a content update with content in it. Stay tuned!
Also, we'll be at PAX East next week, in booth 16108! Come say hello.
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CHANGES:
New loading screen!
20XX is now available in Italian! Also, greatly improved the game's Japanese localization.
Also, changed the sizes of some HUD elements to better fit the game's text in other languages.
Reworked multiplayer interface, and moved it next to the Play portal.
20XX now uses a Host/Join flow instead of "invite/find random." You can still right click on a friend in your Steam Overlay to join their game.
Polished netplay interactions:
Other players changing characters in HQ no longer looks janky, and the UI shift now all happens at once.
You'll no longer see players stutter-step/animation-loop when they're in a menu and you're not.
Menus no longer hide player draw. (They didn't all do this, but now none do.)
Fixed an issue causing Hawk's whip to look frozen as the other player in an online session.
Fixed a few level handshake issues.
Fixed the level-start flow as the client.
The load process now all uses the new load screen.
Improved packet loss detection & resend reliability and performance.
Soul Chips are now synchronized in online multiplayer. (The host and the client will now receive the same amount when SCs are picked up.)
The Bonus Timer is now periodically synchronized in online multiplayer. So is the team's Score.
Reconnect is still unrefined. Instead of focusing on it, we focused on fixing the reasons you'd want to use it. It's still available as a last resort, but hopefully you'll need it less!
There's now a "Saving.." notification in the top right corner when the game saves. It's brief!
New SC and Nut counter UI elements.
Both Soul Chips and Nuts are now shown in the HUD in HQ. In game, your current SC count fades in for a bit after a pickup. We're doing this to better message the difference between the two.
Soul Chips now have a new font glyph (also for messaging purposes).
Datalore popups now stay on screen for much less time.
Zookeeper's Zeal now spawns slightly less frequently.
Fixed and unified a lot of machine text and button display positions.
Improved messaging on teleport-to-ally in co-op. (The tip appears more often if you're playing 2P, and the icon in the center of the signal wheel is now much more obvious.)
Iconified tutorial signs.
BUG FIXES:
Fixed a memory-related issue (a leak!) that could eventually cause the game to crash. This should especially help Endless players, but will really be helpful for anyone who plays a lot of 20XX in a single session.
Fixed a bug causing a certain sequence to fail to start with the host of a multiplayer game dead.
Fixed a bug causing Enlightenment to spawn (it's not ready yet!).
Fixed a bug (for when Enlightenment is ready) causing it and Fortune Stabilizer to eject would-be shopgoers into the void.
Fixed Leafpetal and Kinetic Converter spawning in Purist runs.
Fixed Back not working in Hawk's stats page (and a few other places).
Fixed an issue causing Creepers to instantly spawn as the client in online multiplayer in Glory Zones.
Fixed Air Time being unlockable while dead.
Fixed Unlocks not immediately counting when purchased in the Ark. (They still unlocked and gave you the benefit next run, but previously you'd have to change characters or enter the game to see it.)
Fixed multiplayer signals pointing the wrong way if the signalled point is on screen.
Fixed the "teleport!" icon being too big once activated. (Also made it smoother.)
Fixed a crash that'd happen if the game was left paused for several hours.
Fixed the jump buffer to behave better around drop-through platforms.
Fixed an issue that could cause the player to fall-loop endlessly in certain places where platforms are very, very close to lava.
It's no longer possible for the client to skip Boss Drama - instead, the client will be informed if the host skips it.
Fixed Repros interacting with Boss i-frames.
AL no longer shows up and taunts you after level 3 in a Dearth run and offers you Boss items that don't exist.
Fixed the client's pause menu showing the host's statline in online co-op.
Fixed the client's score submission using the host's character in Challenges.
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