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Community Feedback and Tuning
Improved reach and overhaul of collision for the player melee weapons
Dodge moved off double tap movement and instead is its own key (Mouse Button 3 or Alt by default). It will dodge in the direction of movement when going left or right, otherwise it will jump backwards.
Queuing of attacks from the other hand now adhere to the same repeat time rules as with the same hand, so instantly hitting the whip attack button and then the sword will no longer cause the sword to queue.
The Censer of Venom now does damage before poisoning
Small pit traps will now kill AI when they fall in
Increased the range of the mouse sensitivity from 0.5 to 2, to 0.1 to 5.
Added a way to lock the Y mouse sensitivity to the X axis in the controls menu
Fixed the game not launching on the primary monitor in some cases
Mouse Smoothing option
Companions will now teleport to the player if they are too far away or get stuck
If you press the journal key on something that is unknown, it now opens to their unknown entry instead of the front page of the Journal
Better "can’t use" feedback on the trap genie when you have already wished it and bought the disable all traps in a previous level
Better feedback on the store when you already have a piece of gear
Disabled the auto play movie on the main menu
Can now see previous days score in the daily challenge leaderboards
Players current entry is now highlighted in the leaderboards screen
Floor traps will no longer spawn right in front of secret entrances
Shield enemy shields no longer block the sword when tripped or when you whip pull the shield away.
Stream Interaction
Added a setting to adjust the stream interactions cooldowns to LOW, MEDIUM or HIGH.
Added cooldown time to interactions after level load to stop spawning of things whilst the fade out was still occuring.
Disabled the stream interaction in the tutorial
Enemy spawn distance for hinder interactions tuned to be a little further away and some times tuned
Fixes
Fix cases where pickups, AI and other things were incorrectly blocking the vision of AI and breaking their behaviours
Fixed secret entrances and other destructible surfaces sometimes ignoring radius damage
Fixed a crash in the bear trap
Fixed a crash when using the bank genie to store a melee weapon
Fixed a crash where the Flying pot AI would try to dive at the killed player
Fixed a case in the gardens where paths couldn’t be generated when a certain stair and trap met, breaking AI and the exit arrow.
Fixed weapon slash hit decals on floors
Fixed being able to buy from the health genie when at full health
Fixed being able to buy from a wished trap genie, when all traps in the run are already disabled
Fixed cases where player sound effects for movement were not playing
Fixed bosses and silent effigies from being affected by the Talisman of Confusion.
Fixed ingame cutscenes not adhering to master volume levels
Fix cases where the sticky trap effects were activating at the wrong time or not activating at all
Fixed the lava instantly killing players by doing lots of damage in a short period
Fixed being able to climb out of the First District start room.
Fixed issue where the Mage boss would stop firing projectiles at the player.
Fixed the charging enemies from damaging the player when not directly hitting them.
Fixed a rare case of a wall not spawning leaving a hole in the level.
Controller aim assist is now framerate independent
GDPR compliance
Fixed some rare miscellaneous crashes
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